Skipped over everything since it veered off course like 2 posts in...
I would love to see Yoshida come up with a completely new idea/framework for an MMO instead of being stuck with what 1.0 left him and iterating upon that. I get this is his baby now and all the things I disagree with fall squarely on his shoulders as the director, but if FF16 turns out to be an incredible game I would absolutely love to see what he does with an entirely original MMO built on a modern engine and new ideas.
I would like to add Lost Ark..i hyped that game for so much time....lovely physics details, character movements, skills impact...and questionable progression ruined it all.
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back to the topic
The first gen of MMORPGs was famous because online interaction was a novelty. They didnt have to do much stuff. A world free of critical bugs and open exploration was good enough to create a community able to have fun. Back in the day, manuals were popular in videogames, including not-so-complex single player ones. We can use Ultima as example.
The second gen tried to add more challenges, quests and some narrative. We can use WoW as example.
The third gen tried to add more complex mechanics in terms of combat. Later on, "3.1" gen tried to add naval stuff. We can mention Arche Age, Black Desert, Tera, C9, Vindictus.
FFXIV tries to be something between the second and the third gen with a classical japanese formula of instance everywhere and tight control over many of our actions (to be fair, Guild Wars 2 use instances too). Talent tree in FFXIV is just a dream, for example. Your character is not yours, to be honest, your character is its job. A black mage is a black mage, isn't person X black mage with a differentiated talents from other black mage because person X like this way.
I imagine the next gen of MMORPGs as something between FFXIV, Guild wars 2 and Lord of the Rings Online: open dungeons, strong optional narrative, epic music, open exploration, open world progression, minimal loading screens, respect for the trinity (tank, healer, DPS), classes/jobs identities are preserved, choices that affect outcomes in side quests...all while keeping instance contents relevant like we have now. FFXIV could learn a thing or two from Lost Ark. Right now, MMORPGs are just fine convincing people that they don't have to waste their lives to progress (creating casual friendly content), however, now they need to make it fun again.
Each famous MMO has a weird problem:
FFXIV - Open world doens't matter that much except for hunt, fates and initial stages of relic grinding. Loading screens everywhere. Yoshi P did an amazing job but FFXIV will be like this forever. We won't lose our invisible and weird walls or loading screens. Inconsistences in actions with weird excuses, for example: we can't sleep in our apartments, we can decorate our houses but we can't do much stuff except for gardening.
Guild Wars 2 - Strong open world progression, acceptable story, dungeons doens't really matter until fractals. Better combat than ESO. Inconsistent in terms of character design.
Elder Scrolls Online - Most immersive with choices that matters, interesting builds to create, epic lore. Limited combat and questionable monetization model.
WoW - Copy/paste of anything that works somewhere else.
Last edited by Elissar; 05-17-2023 at 07:35 AM. Reason: typo
Problem with open dungeons is not being able to control how difficult the content is. Take hunts in FFXIV, designed for a party or alliance to fight and people just bring 100 to melt them. They aren't scaled for that many at all. Then they could sync your power level or their power level accordingly, but then you have the argument that gear progression no longer matters.
The benefit of required narrative is making you care about the world. Frankly, when I look at games like New World or Ashes of Creation, I simply don't care. I have no attachment to their world. Story helps to create that.
I'm on board for a new MMO. I'm imagining that FFXVI is akin to FFXII (FF12) which had a lot of the breeding grounds of what made FFXIV (1.0). Given the faster action combat and interesting mount movement, I'm already paying attention. If they could nail the roleplay element on top of that.. oh man (one of the things I feel FFXIV struggles with).
I imagine FFXIV and FF (new mmo) could also easily coexist, akin to FFXI and FFXIV, if there are enough differences like for example action combat. As FFXIV took a lot of hints from WoW (as it should, that doesn't mean carbon copy of course.. as it should not), then I feel FF (new MMO) could take hints from the best of like ESO, GW2, other like games, and then naturally their own knowledge. Perhaps taking hints at a more horizontal or skill based system, I still LOVE the ability to do things myself but that can be represented in more ideas than just gear creep which has consequences.
That all isn't to say I think FFXIV is bad, still play it cause it's fun. But potentially if they were able to capture the modern spirit with the trappings of true roleplay game, which is almost essentially what they've described FFXVI as.. I'm in. Besides hoping for some different imaginations on classic concepts and core changes (which I've littered thoughts throughout the forums on) and which I wouldn't wish on current players because I don't like stealing the carpet from out under people, is that I also I feel a new space to recreate the first time player magic would be nice.. 10 years is a while lol. Even when an idea is new it's still hard to be surprised, just the nature of familiarity.
Last edited by Shougun; 05-15-2023 at 04:09 PM.
Couldn't ever say I knew deep down to the Lil things, what it all needs.
<expected and necessary text explaining ones rambling-or-difficulty to keep it short HeRe>
I've said it alot, but I'm more leaning to the color on the roulette. That FFXIV will likely set up its final structures in the coming years, whilst simultaneously FINALLY(for the older players) growing its depth of content for those who need/want more.<Set you depth levels, as not many would know how you see it from a thin film, to almost barely off your feet>
As for a New MMO from SE, FF? or not, YoshiP? or not.
Like I've said when I was more active weeks ago, kinda early to tell, just like it's early to tell what the outlook will be til at least the first two Fanfests and the story/.x series concludes.
Though, I'm very optimistic that SE has at least a handful of competent people thinking ahead for their MMO Sectors.
<By which I mean, that they likely have a few ideas already as to what they'll probably want to work on when the next 10 years look to be upon them in the terms of developing a new MMO. Right as, or to release just as it ends or a bit after.>
As at least one other has said, some engines just become more and more apparent as being unable to Hold what many could Expect to Define a MMO of the traditional, or current expectations.
<Basically, I agree that RN UE is a terrible choice. But SE usage has definitely been clear, and I can't recall if XVIs was stated to be something specific, asides that it wasn't tied to something.>
The topic of what the best details for a new mmo can go on forever. So I won't bring those up, since in the end that will literally depend on the servers of the time anyways, and how it may have advanced in multiple fronts by that time. (Afternote: i failed)
[Who knows, it might even take the extremes and disconnect what the series is know for completely from the game, and even out the stats only when in a story mode, til we are released back into the normal game.]
[They are, at the very least wiser on avoiding the restraints when building/rebuilding a game. Some may say it's a blind optimism to expect it to affect development. Yet they cannot really deny that it did affect, and still affects things, even how they perceive things to work. Excuse or not.]
If we are to go through things one by one.
I at the very least can imagine the inner regions of the world map to be much larger and connected, before it'll eventually fragment into middle-to-outer zones and boundaries of the same size. With potential transitional zones connecting new areas. <With the inner zones larger focus on the Hub>
I doubt SE, or as YP has expressed <whether you agree with him or not, regardless if its about XIV or what is done with the XVI combat giving impressions of what may occur elsewhere>
Which way the combat will go.., (You can say that they'll appeal to mass audience with action-and it's various forms-, a old/current/new hybrid, or stay even longer as traditional.) <I wouldn't be surprised if they decided to struggle with "greed" and try to fit all, not to please everyone or tick of a checklist of options. but to increase variety, and avoid some of the sameness/homogenized feelings a undeniable amount of players feel.>
As for graphics, I imagine by that time, we'll likely get something that is, if not close to the Trailers/Patch Reveals.[But this is still a long time away, with no way to tell what could happen in that time.](so I feel like I'm making a conservative guess on what could happen.)
[Don't have much bet/stock on future Stylistic artstyle from SE if it's a FF MMO, unless they not only tested the waters of the "Ratings" hole, but also merged ideas of multiple genres/styles and various Views of fantasy from east/west/etc.<as much as labeling the regions could make them unintendedly groan.>]
Last edited by GTK0HLK; 05-15-2023 at 04:37 PM. Reason: Cleaning up, bit by bit...,
Actually when it's paired with consoles yes there is limitations, I know from a guy that spends his trolling all day it's hard to believe but there is limitation in what a server can have. It's like Sea of thieves with Xbox, they added Devil's Roar years ago but cannot add new zones like that because the limitations the Xbox brings. Now most people play that game would be happy to see that zone deleted for something new created but that's something the developer has to choose.
square is currently keeping alive THREE mmorpgs.
realistically, one of these needs to die forever to free resources, and the other two remain in miant mode to not eat eachothers lunch.
and so
11) in maint but still popular enough to warrant,
DQ10) popular, sees regular updates
ffxiv) same as above
short answer) no
the graphic update should also be updating the older crusty textures.
hopefully this coincides with them killing ps4 support
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