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  1. #1
    Player
    Mirage's Avatar
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    Mar 2011
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    No, you didn't. In FF11 you had magic resist and elemental resistances, both which acted in the same way as magic evasion.

    There was no real magic defence stat that would increase naturally as you leveled, like your defence would. The result of this was that a level 60 mob could take away 50% of your HP with a spell even if you were level 80+, if you were unlucky and didn't resist or partially resist (evade) it. Of course, you would resist and partially resist more often, but this is still unbalanced in regards to physical attacks, where you can both evade the attacks, and take less damage when you fail to evade them. It's not like it was impossible to fight mage mobs of a lower level than you, but you basically had to have a stun ready to stop whatever they were casting, if you wanted to kill them with any sort of efficiency. That meant most melee jobs were SOL until dnc was implemented. Unless they had leveled drk and subbed that.

    Of course, you would get a tiny bit of magical defense from your mnd stat, but ask a mnk how much def he gets from his vit with counterstance up, and you'll understand how much magic defence your mnd would give you.

    Defensive stats in 11 were:
    physical - magical
    vit - mnd
    evasion - magic resist (includes elemental resist)
    defense - nothing

    The only thing that resembles magical defence is "-magical damage taken", but the physical equivalent of this isn't "defence", it's "-physical damage taken". This is also a stat that doesn't increase naturally as you level up, like all other defensive stats do.

    tl;dr: Neither FF11 or FF14 has a proper mdef stat, and I wish both got one.
    (0)
    Last edited by Mirage; 07-04-2012 at 09:54 PM.

  2. #2
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    In case i wasn't clear with my first post, magic evasion IS magic defence with different name :||
    (1)

  3. #3
    Player
    Mirage's Avatar
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    Mar 2011
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I disagree. It's a chance of negating damage, like evasion is a chance of negating damage. Of course, the effect over time will be that you die less often to magic, but it's still not the same as having an actual magic defense stat
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  4. #4
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Too bad you don't *evade* a magic like a phisical attack. Instead working on magic evasion, you raise your chance to reduce magical damage , like a magic defence stat
    (1)

  5. #5
    Player
    Mirage's Avatar
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    Mar 2011
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Yeah. I guess magical evasion is more like parrying. So now we have no magical evasion, no magical defence, but magical parry!
    (1)

  6. #6
    Player
    yukikaze_yanagi's Avatar
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by Mirage View Post
    Yeah. I guess magical evasion is more like parrying. So now we have no magical evasion, no magical defence, but magical parry!
    Yeah, troll if you find amusing
    (0)

  7. #7
    Player
    Mirage's Avatar
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah, troll if you find amusing
    Sure, pretend like I'm trolling if you don't have anything smart to say. Works every time.
    (1)

  8. #8
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    Jan 2012
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    >< , pretty sure 11 had magic def, but then again I stoped playing over 3 years ago soo.... at any rate, magic defensive stats would be a nice counter mesure to any tank class, even if they have to add a trait like " matches elemental resistance to that of physical defense" soo that not all classes could use magic def. but, I do belive that mages should be naturally high in magic resistance, maybe tying magic def to a stat like mind (increases magic acc and healing pot.) would prolly not be such a bad Idea, especially considering its already used by PLD as a damage modifier and healing poteincy, pretty sure its a hate modifier for at least one abilty, fast blade to flat blade combo if memory serves me right.
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  9. #9
    Player
    indira's Avatar
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    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    we have magic eva, magic crit hit +/-

    we have elements like fire +/-15

    we have protect

    we were OP with magic def & back when we had a manual shield people were able to tank lv99's before the stat change.
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  10. #10
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    Quote Originally Posted by indira View Post
    we have magic eva, magic crit hit +/-

    we have elements like fire +/-15

    we have protect




    we were OP with magic def & back when we had a manual shield people were able to tank lv99's before the stat change.
    All the magic defensive stats we have are very minimal, and altho i would agree that magic def was broken and OPed us, I would disagree with thinking that we are fine the way things are. Again, there should be no reason why the damage taken by an elemental attack on a tank should come close to that of a mage or dd. As far as the elemental resist materia, Off the top of my head I can list several problems with this as an option

    1: it is placed in slots that vit, and or def would otherwise go, making it unreasonably difficult to build gear to prepair for any boss fight.

    2: to be prepaired for every type of elemental fight you would need several diffrent sets of armor

    3: from my own test, the materia would need a MAJOR boost in stat effect or number. As a double melded fire resist (teir 3) proved to make very little differance on the actual elemental damage taken from Ifrit's Inferno. After adding fire reisist in every possable slot i managed to build an additonal 156 fire resist , wich did make a noticable differance but left the physical defense aspect of my gear extreemly weak, ultimatly was not worth the trade off as ALL boss fights currently deal more physical damage then magical damage overall.

    simply put, even the slightest increase in magic def and/or the ability to build magic def, like we can normal def on gear, would be an aspect that should be part of the game, at the very least they could keep everything the same, and give us back capes like in ffxi that had +20 somthing elemental resist of every element on it. they already have the capability to add this , you should notice a complete list of elements and a space with the number 0 to add a value in wich would either increase or decrease resistance to that particular element all they would need to due is add an apropriate number value to each peice of gear to bring back magic def.
    (0)

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