its actually 11 minutes que time atm and its WAAAAY more fun then CC or FL
get in there and actually have fun for once
EDIT:
the que time shot up after i posted this, was it something i said? lmfao
its actually 11 minutes que time atm and its WAAAAY more fun then CC or FL
get in there and actually have fun for once
EDIT:
the que time shot up after i posted this, was it something i said? lmfao
Last edited by Towa-Musa; 05-07-2023 at 01:46 AM.
It's been over a week already so some people probably have the wins/tomes they needed. I still need 30 wins for the mounts but my winrate spontaneously plummeted to Frontline levels, so that's a wrap for me.
I never could quite get into RW myself. The idea is cool but it's lacking something. It's not clear whether what you do in the middle with the train helps or what influence it has, there is a lot of different positions to hold that go completely past most people's heads (including mine, I'm really a casual in there), game readouts are very cryptic, and the most egregious thing that makes me refuse to engage further in that mode is the lack of cooldown timer for people dying in a mech to prevent them to camp the terminal at the spawn and squat the mech for the whole party during the full duration of the game.
Rival Wings is kind of boring... I barely consider frontlines pvp as it is. Rival Wings being dota style feels even less like a pvp match, so I'll pass on ever queueing for that. With that said, I do think it should have a roulette for people that like it so the queues stay consistent like frontlines.
Also has someone blatently speed hacking in it after name changing, so that's likely to kill it completely as SE won't do anything about it (They even removed the forum post someone put up about it)
Is it difficult to get into RW?
Will put you on ignore if you can't form a logical argument but argue nonetheless
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