To give some context of myself i started to play and main DRG on i think was 6.1, shortly after the locks on all their jumps got removed, so i don't have context gameplay wise before it, hence the post

With this new LL has been said that DRG jump and high jump will no longer be stopped when binded, wich i saw this as, hey, cool, but interestingly enough saw as well a lot of, complaints?

Had already seen some pov from a very few content creators on how the removal of jump lock animations took the "fun" out of Dragoon, how knowing when to use your jumps was what made it "challenging" and how this change and now even more the binded one keeps "ruining it"
As i said before, i lack the context of DRG gameplay pre jump lock removal, so i would like to know either from more experienced players what's the thought on this and to try to comprehend this point of view, since to me these are but QOL changes that just improves the experience but again, never got to play locked animation DRG.

Have understood a similar change was made for NIN at the beginning of EW where Ryujin was as well locked when binding so they got another version of it to compensate