Quote Originally Posted by CStrife912 View Post
The thing is if they dont respond to anything then their metrics indicate that the problem isn't as big as people make it out to be. They have the tools to track player engagement/retention and if they are seeing decline in aspects they would of looked to the forums or discord or reddit with their teams that are purely there to gather feedback or research the market for what others are doing in the genre. I just can't imagine this Live Letter really doing much to what Aveyond wants and I don't think at the same time they should. Peoples likes or dislikes have shown to be wildly on either side of the fence. It is pretty much the same 3-4 negative posts fighting the same 3-4 positive posters and just butting heads with the odd user here and there.

7.0 matters....6.4/6.5 do not...their content and roadmap was done well over a year ago...whatever is here is set in stone. No wild last minute changes would be happening here is my best bet.
Yet I hope this won't be ignored. It might not be a problem watching metrics, but people are obviously not happy. I don't expect, any drop by 7.0, but if 7.0 doesn't deliver and 7.1 follow the path of 6.3/6.4, I can see a big decline in the game happening in the future. Player don't just leave when something they don't like happens. It's a longer process, and despite what the vocal few people say, the general concensus is that the game did mostly deliver in up until the 6.X patches. It's just that they have to address the problem, or actually notice it. I still hope that dull period is due to the graphical update and the rework of old dungeons. I mean, I you think about it, it's more 5 or 6 dungeons by extension they had to do. I also know that sometime, rework something can be as time consuming than doing something from scratch, and that could be one of the reason why the patches feels so dull, because part of the ressources are attributed to less visible work. But if it's a new design philosophy, it's really worrying.