My main point is that there needs to be balance, and this is no easy task for any MMORPG, don't get me wrong. If they want to cut down the grind, then they should give you something more to do, even if it's short. V&C was a great example, but executed poorly.I grew up on games like EQ/XI. I have no interest in MMO's going back to that crap of forcing you to no life the game for even the most basic things like leveling up. Old school XI could take almost a year to reach level cap and then you had to constantly farm resources just so you could use those resources to force pop a world boss that could be stolen by another group.
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