



Wasnt it 2 dungeons per .x patch aswell at some point?Unfortunately in other MMOs I’ve seen worse practices all around. My other MMO is ESO and in 2023 they cut new content pretty much in half. Instead of 4 dungeons a year it’s now 2. They used to release a new zone in Q3 but this year….nothing. They claim to be spending a quarter in bug fixes. A new feature that normally would come with the expansion they are pushing to a quarter as the only new content. It’s going to be a long year for that games players once the new expansion settles in.
I’m wondering what mmos people play that add more content and all of it high quality that no one complains about and is universally adored?




For XIV? Yes. I recall getting more dungeons and we eventually got used to one. It’s unfortunate. I do think XIV makes great money but more of it should be returned to XIV. I do feel a lot is siphoned away to other things which I dislike as I pay for this product.
I don’t think it slowed down because they were being nice to the devs. I’m sure they were probably pulled into XVI or something and they aren’t getting the same pay for less work. Just speculation on my part though. I have no idea.
I will say it’s fine IMO that they took risks for different types of content. I like the Islands but I know the content is not for everyone - but content rarely is. If numbers show there was little interest in them then that risk was a failure. Even for me the Island is the last priority I have as it’s so unrelated to my core progression but it’s just a side activity like Gold Saucer to me.
I personally haven’t touched variant dungeons as I don’t see the point of them. I’d rather have more variety in core dungeons rather than having to do the same one of two every roulette. I don’t know anyone into variant dungeons at all and Iam not sure who the audience is for them. To me these are failures and I’d prefer having two core dungeons again over these.
Last edited by ZephyrMenodora; 05-15-2023 at 10:24 PM. Reason: Ipad typos


ARR was 3 per patch, including (hard).
HW was either 2, including (hard).
SB was 1 or 2 depending on patch, including (hard).
SHB was 1 per patch, only MSQ.
EW has 1 per patch, only MSQ.
HW/SB/SHB/EW all have had 2 extra dungeons in the X.0 release at the highest level to go along side the final MSQ dungeon.
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