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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moebious View Post
    But at the moment it very much looks like there won't be anything interesting/spectacular until everything's done with their other ff project, which is kinda sad. :/
    The problem is that island sanctuaries, which could have been quite some extensive content, simply wasnt that, its extremely dull and repetetive, and features barely anything to do. Even for those who like gathering, the rewards arent even nearly worth it (effort to value conversion rate is absolutely horrible). If they involved content that required for example combat, and other special events, it could have worked. But it simply wasnt that.

    The only way IS can be revived would be if it contains content for the DoW/DoM. Even if its just special boss fights like BLU has, where later levels unlock more of these fights, it can do quite a bit. As those fights could give special rewards which then in turn can interact elsewhere (relic weapon requirement, special ingredients for certain housing items, special glams, rewards that benefit IS again to unlock more, daily/weekly challenges). But that obviously requires a massive change (which they dont seem to want to do because of ffxvi). And in the end, its probably very similar to variant dungeons anyway.

    And even then, the issue of IS is that its massively timegated instead of being actualy properly grindable content that is fun to do (instead of contant grinding for resources, things like fates are more dynamic). This timegating wouldnt be an issue if at least it didnt feel that artificial (fates can be a limitation as well, but have a more common spawn rate which allows people to do duties between them in case all of them were done).

    I think IS is the reason we are currently facing a lack of more dynamic content. And because its too DoL oriented, its not something easily changed either.

    And by now, even if they had an idea for such extensive content, im certain they will just wait for 7.1, as when 7.0 is released, all 6.x content is instantly becoming mostly obsolete as the new expansion is then where it is all at.
    (7)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by UkcsAlias View Post
    The only way IS can be revived would be if it contains content for the DoW/DoM. Even if its just special boss fights like BLU has, where later levels unlock more of these fights, it can do quite a bit. As those fights could give special rewards which then in turn can interact elsewhere (relic weapon requirement, special ingredients for certain housing items, special glams, rewards that benefit IS again to unlock more, daily/weekly challenges). But that obviously requires a massive change (which they dont seem to want to do because of ffxvi). And in the end, its probably very similar to variant dungeons anyway.
    Something like the monster arena in FFX might fit the island well on the DoW/M interaction front. New monsters being added to the arena roster based on catching X number of different animal types would certainly be a good way to tie it in. It would also be a good opportunity for them to test the proverbial waters on extreme/savage-level solo challenges, hopefully with appropriate rewards.

    Given they've said before they want to make FFXIV the kind of game you can go through solo or in a group, I figure overtuned solo challenges are a bit of an inevitability. So, that in mind, why not use a monster arena on the island to start figuring out scaling and experimenting with mechanics combinations that will work against solo targets without automatically killing them?
    (1)
    Last edited by Absimiliard; 05-11-2023 at 11:18 PM.

  3. #3
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by UkcsAlias View Post
    The problem is that island sanctuaries, which could have been quite some extensive content, simply wasnt that, its extremely dull and repetetive, and features barely anything to do. Even for those who like gathering, the rewards arent even nearly worth it (effort to value conversion rate is absolutely horrible). If they involved content that required for example combat, and other special events, it could have worked. But it simply wasnt that.

    The only way IS can be revived would be if it contains content for the DoW/DoM. Even if its just special boss fights like BLU has, where later levels unlock more of these fights, it can do quite a bit. As those fights could give special rewards which then in turn can interact elsewhere (relic weapon requirement, special ingredients for certain housing items, special glams, rewards that benefit IS again to unlock more, daily/weekly challenges). But that obviously requires a massive change (which they dont seem to want to do because of ffxvi). And in the end, its probably very similar to variant dungeons anyway.

    And even then, the issue of IS is that its massively timegated instead of being actualy properly grindable content that is fun to do (instead of contant grinding for resources, things like fates are more dynamic). This timegating wouldnt be an issue if at least it didnt feel that artificial (fates can be a limitation as well, but have a more common spawn rate which allows people to do duties between them in case all of them were done).

    I think IS is the reason we are currently facing a lack of more dynamic content. And because its too DoL oriented, its not something easily changed either.

    And by now, even if they had an idea for such extensive content, im certain they will just wait for 7.1, as when 7.0 is released, all 6.x content is instantly becoming mostly obsolete as the new expansion is then where it is all at.
    It was bewildering that around the time Island Sanctuary launched there were some players who were quite opposed to including battle content for it...despite the inclusion of it taking absolutely nothing from them should they wished to continue with the rest of Island Sanctuary's activities. Naturally I support adding some fights to it, given that even games like Stardew Valley have some sort of battle component to them.

    Overall though I think that we may have been better off if Island Sanctuary was just individual outdoor housing for everyone, more customization like biomes etc rather than the stuff they added to it that in the end seems to all be accomplished by interacting with the mammets.
    (4)
    Авейонд-сны


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