Well..not exactly..she was assigned to a settlement and there was a firefight with some ferals and...um....I sorta wasnt watching what i was doing with a plasma grenade and..it was an accident, I swear....
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I think when I assigned her to the stocks the overall happiness of the camp when up. Gotta do something with all those tatos.
For those who dont get the reference, Marcy Long was a refugee we rescued at the very start of the game. On a scale of irritating, 1-10, she was a 15. I dont know anyone who ever played Fallout 4 who didnt hate her guts from day one. Think the worst possible mother in law tropes, add in a dash of Karen on their worst day, and you arent even close to what Marcy was like.
The next most hated was Knight Rhys, a Brotherhood of Steel soldier who, in any other time, would be in the brig forever owing to continued insubordination and generally rotten attitude. He backtalks his Paladin, smartmouths you, and even when you are promoted WAY over his head is surly, rude, dismissive and snide. Think of it this way: a Lieutenant smartmouthing a General.
In any other military he'd now be a buck private cleaning the latrines for eternity, or forcefully ejected from the service.
Fallout 4 is good, I enjoyed it, but one of its failings was the lack of any real developement of NPCs after events. It was..disappointing to some regard. After leading an attack force to wipe out the Commomwealths worst enemy, youd expect every single soldier to treat you as a hero, with the deference due a senior ranking officer only just below the Elder.
mmmhmm sure it was
Like the time you accidentally shot ME with a grenade tipped arrow in Subsistence?
Last edited by VelKallor; 05-20-2023 at 06:53 PM.
Yet I hope this won't be ignored. It might not be a problem watching metrics, but people are obviously not happy. I don't expect, any drop by 7.0, but if 7.0 doesn't deliver and 7.1 follow the path of 6.3/6.4, I can see a big decline in the game happening in the future. Player don't just leave when something they don't like happens. It's a longer process, and despite what the vocal few people say, the general concensus is that the game did mostly deliver in up until the 6.X patches. It's just that they have to address the problem, or actually notice it. I still hope that dull period is due to the graphical update and the rework of old dungeons. I mean, I you think about it, it's more 5 or 6 dungeons by extension they had to do. I also know that sometime, rework something can be as time consuming than doing something from scratch, and that could be one of the reason why the patches feels so dull, because part of the ressources are attributed to less visible work. But if it's a new design philosophy, it's really worrying.The thing is if they dont respond to anything then their metrics indicate that the problem isn't as big as people make it out to be. They have the tools to track player engagement/retention and if they are seeing decline in aspects they would of looked to the forums or discord or reddit with their teams that are purely there to gather feedback or research the market for what others are doing in the genre. I just can't imagine this Live Letter really doing much to what Aveyond wants and I don't think at the same time they should. Peoples likes or dislikes have shown to be wildly on either side of the fence. It is pretty much the same 3-4 negative posts fighting the same 3-4 positive posters and just butting heads with the odd user here and there.
7.0 matters....6.4/6.5 do not...their content and roadmap was done well over a year ago...whatever is here is set in stone. No wild last minute changes would be happening here is my best bet.
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