Crystalline conflict is a great idea with poor execution. The new pvp rework has been great but there is a few exceptions.

Crystalline Conflict:

1. Overtime needs to be reworked.
2. There needs to be at least an ability to duo with one friend.
3. The teams need to be balanced 1 tank 1 healer 2 dps. (I cannot even count how many unfun matches I have been through because the other team is tank stacked with healers and mine has nothing but dps and bards.)

PvP in general:

1. Non Ultimate cc abilities that cannot be purified. This needs to be changed Purify already has a massive cooldown so why have abilities that cannot be purified with shorter cooldowns?
2. GIVE MORE EXP. !!! (seriously) Wanting to play pvp is really diminished by not receiving exp. that makes a difference considering the amount of time spent waiting in queue getting stomped or winning in 5 to 10 minutes and only gaining exp. that is less than doing a random world quest in a starting zone.
3. In general I believe that the time spent in an unbalanced sometimes enjoyable experience is not equal to the rewards gained outside of pvp currency.