Quote Originally Posted by Alerith View Post
While server lag CAN be a problem, many people use it as an excuse for their own inability. It's a convenient excuse for those who don't want to admit they mess up on their own.
i disagree to this, i am an EU player and the serverlag is sometimes really really horrible, ill give you a short example:

Coincounter's 1shot move - battlelog OK ruuuuuuuuuun, and the tank is already out of range and still get the hit. But its also sometimes at chimera in CC, when you outrun one of his move and still get the hit.

You can say "many people use this as an excuse of their own inability", but only people who ever had this horrible serverlags will understand and accept the fact that it is a problem.
Its still the same @ hardmode ifrit - cracks spawn under me, i am not in any animation lock or w/e, i try to outrun but still get a hit.

here are 2 videos, i compared Coincounter's 100 Tonze Swipe and in the first video between the first and the second 100 tonze swipe's (starting @ 11:14) there is more then one seconds difference before the Tank is losing HP. by the first hit he lost HP after 1,9 seconds and on the second he lost HP after 3,3 seconds

In the second video shows the swipe twice in a row (starting @ 11:48) and the tank is losing HP always arround 2,9/3 seconds

First: http://www.youtube.com/watch?feature...v=sB_f47gHEKs#!

Second: http://www.youtube.com/watch?v=zNJjvMqZS34


and this examples are just cake against our runs arround midnight GMT +2 where the server lag really starts to get annyoing.