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  1. #91
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Multi-eruptions during Phase 1 and Hellfire at 90% makes me smile.

    Also, this means it's likely he hellfires multiple times during this fight.
    (1)

  2. #92
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Otaku View Post
    Interesting looking fight, looks like 2 new aspects of the fight
    1) The "Powder Bomb", MNK stole hate and seamed to run to the others, bad idea imo, maybe if they ran away from everyone it would have only effected the one player. I'm thinking this actually discourages melee as the tank would be getting "bombed" and anyone in it's range would also.
    2) Hellfire looked to have 4 fire pillars surrounding Ifrit, I normally stand at the edge during HF but this might hit you for more if you're near the middle.
    Guess we're gonna have to see a winning vid to get a better understanding of the fight.
    It seems like the jump actually resets hate as the monk was in green when Ifrit jumped. It must have been the Second Wind he used immediately upon landing that drew aggro.

    The "pillars" during HF are just the graphical effect from people getting hit by it.
    (0)

  3. #93
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    i don't wanna do it
    (5)
    Your seed makes you strong.

  4. #94
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    idk it seems way to much hardcore and i believe its just a time sink till they raise the cap cause it just seems waaaaaaaaay harder than ever
    (1)

  5. #95
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I can't see this being realistically possible to win until 2.0 when the animation lock problems are dealt with. Bar the occasional fluke, of course.
    (3)

  6. #96
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    A few things to note

    That "smoke bomb" ability seems to only affect the player that has hate after Ifrit landing, and only for a short duration.

    Jump definitely reset hate, the MNK was green prior to jump, he also landed in the center, not back on the tank as usual.

    Hellfire seems to do more damage the closer you are (judging from the position of the dead bodies right after it).
    How do I think this? By comparing buffs/position/hp/native job defense between Cat Food and Aisya before HF, and the hp of Aisya after HF. I will not lie; I cannot tell you what foods they ate, however, based on the above information I strongly believe distance matters. All speculation, though.

    Jump "safe spots" didn't appear to change, but even if they did its not too had to avoid.

    Suggestions

    Tank: Have a JA ready to grab Ifrit out of the jump and no actions by any other party members until then.

    White Mage: Pray.
    (2)
    Last edited by Jekyll; 06-24-2012 at 08:13 AM.

  7. #97
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Ifrit always had 4 pillars and you cannot tell from 1 video that hellfire does more dmg the closer you are to ifrit. In fact I doubt that is a mechanic they would implement in a BC. Some people merely died because they weren't healed up properly nor had buffs to mitigate damage. Don't jump to wild conclusions please.
    (0)
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  8. #98
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by GreyJorildyn View Post
    Ifrit always had 4 pillars and you cannot tell from 1 video that hellfire does more dmg the closer you are to ifrit. In fact I doubt that is a mechanic they would implement in a BC. Some people merely died because they weren't healed up properly nor had buffs to mitigate damage. Don't jump to wild conclusions please.
    Hence the word "seems". Let's not "jump to wild conclusions" on a sentence that starts with "seems". And yeah, 4 pillars, not sure what I was smoking.
    (2)

  9. #99
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Just to chime in, the new "powder bomb"/"smoke bomb" attack people are referring to is called 熱風 (neppuu) in Japanese. Directly translated, it means "hot wind", though I seriously doubt that that's the English version name, as (like many direct translations from Japanese to English) it sounds pretty bad. I wouldn't be surprised if they called it something like "searing wind", however. We'll just have to see.

    Oh, but it won't be me in there finding out, however. Somebody else can do that.
    I've got a loooooong way to go before I get there. A loooooong way.
    (2)

  10. #100
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I'll probably never get to fight Extreme ifrit anyhow.. so whats the difference :P.
    (0)

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