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  1. #1
    Player

    Join Date
    Feb 2012
    Posts
    147
    Interesting looking fight, looks like 2 new aspects of the fight
    1) The "Powder Bomb", MNK stole hate and seamed to run to the others, bad idea imo, maybe if they ran away from everyone it would have only effected the one player. I'm thinking this actually discourages melee as the tank would be getting "bombed" and anyone in it's range would also.
    2) Hellfire looked to have 4 fire pillars surrounding Ifrit, I normally stand at the edge during HF but this might hit you for more if you're near the middle.
    Guess we're gonna have to see a winning vid to get a better understanding of the fight.

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Otaku View Post
    Interesting looking fight, looks like 2 new aspects of the fight
    1) The "Powder Bomb", MNK stole hate and seamed to run to the others, bad idea imo, maybe if they ran away from everyone it would have only effected the one player. I'm thinking this actually discourages melee as the tank would be getting "bombed" and anyone in it's range would also.
    2) Hellfire looked to have 4 fire pillars surrounding Ifrit, I normally stand at the edge during HF but this might hit you for more if you're near the middle.
    Guess we're gonna have to see a winning vid to get a better understanding of the fight.
    It seems like the jump actually resets hate as the monk was in green when Ifrit jumped. It must have been the Second Wind he used immediately upon landing that drew aggro.

    The "pillars" during HF are just the graphical effect from people getting hit by it.
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