Quote Originally Posted by Antipika View Post
We're not in the 90's anymore, do you REALLY think that the HP variable is stored on 15 bits just to save a little bit of memory?

This isn't Star Ocean 3.

Little story about SO3 JP, one of the mightiest boss on the game, Etheral Queen (when fought in 4D mode) had a very high amount of HP and MP. You can either defeat monsters by depleting their MP or HP in SO3.

By equipping the item "Gutsy Bunny" which make enemy encountered more powerful, the amount of MP of Etheral Queen would be above a certain threshold, creating an overflow issue. In the end, the boosted MP value would be dramatically lower than the base MP value without using the Gutsy Bunny.

All you had to do is deal MP damage to defeat Etheral Queen quickly. This overflow bug was then fixed on the non-JP version of the game. But that was a long time ago, and we are talking BIG numbers, so memory limitations made sense on PS2.
Yeah I was just thinking that...we're not in 8-16-bit days..I'm damn sure mobs in FFXI had well over 30k HP, why would XIV be such a downgrade when a 2001 game could do more? I know XIV was inferior to XI in certain deisgn aspects..but I'm damn sure even FFXIII had mobs with well over 1 million HP and they use the same exact engine.