Quote Originally Posted by Antipika View Post
And how would that prevent him to have more HP? All you need is a different "monster ID", with different attributes. You can have the same monster 50 times, with the same name and appearance, but different attributes, including max HP...
That's wrong, the maximum HP is based on the amount of space they allot to that stat.

For HP it would be 32767 which is 2^15 or displayed in binary as 111 1111 1111 1111 (i believe that's correct, long time since i typed anything out in binary).

They could increase it to 2^16 and allow the maximum mob HP to go to 65535 but they would need to update every mob in the game. That extra space requires more memory and is not ideal but its the only solution.


Also its shown through Guardians of the Grove that def/mdef values are high enough to make us do 0 damage. Altering those is a much better option than either increasing memory usage or regen.

Regen is a very unbalanced stat, as it is difficult to balance. You may have a perfect balance ratio but better players than the "target balance" will have a tremendously easier time with the fight, and players that are slightly worse will have a very difficult time. (due the changing effective HP, a 5m fight it has 40000HP but a 10m fight it has 70000HP for instance penalizing poorer players to great magnitude)