
He has more HP, Dmg, and Def. He drops only a key item for the relic quest. And you can't fight him until you are at that portion of the quest string.
That sounds about right for what they implementing pre-2.0.
Don't get your hopes up. Maybe, just maybe, we will be pleasantly surprised...
except he can't have any more HP
though he could have higher effective HP if they increase his regen, or give him some sort of healing mechanic


In Ifrit EXTREME mode, Ifrit enters the bowl of embers to fight you.




Has anything really been confirmed at this point? If not...
It'd be interesting if he opened up the battle with Hellfire, or rather, nail-summoning, and proceeded from there. Also perhaps being stronger overall
pretty sure the max HP was determined in the dat's based on the size of the programming structure used to hold HP. I forgot how this was determined but I read about the idea a while ago and it seemed to make sense.


And how would that prevent him to have more HP? All you need is a different "monster ID", with different attributes. You can have the same monster 50 times, with the same name and appearance, but different attributes, including max HP...
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
That's wrong, the maximum HP is based on the amount of space they allot to that stat.
For HP it would be 32767 which is 2^15 or displayed in binary as 111 1111 1111 1111 (i believe that's correct, long time since i typed anything out in binary).
They could increase it to 2^16 and allow the maximum mob HP to go to 65535 but they would need to update every mob in the game. That extra space requires more memory and is not ideal but its the only solution.
Also its shown through Guardians of the Grove that def/mdef values are high enough to make us do 0 damage. Altering those is a much better option than either increasing memory usage or regen.
Regen is a very unbalanced stat, as it is difficult to balance. You may have a perfect balance ratio but better players than the "target balance" will have a tremendously easier time with the fight, and players that are slightly worse will have a very difficult time. (due the changing effective HP, a 5m fight it has 40000HP but a 10m fight it has 70000HP for instance penalizing poorer players to great magnitude)
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