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  1. #1
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elexia View Post
    People said Ifrit (Hard) wouldn't be beatable without tons of death due to 'Animation Lock'....
    honestly, i saw many still dead > raise > dead (instantly) > raise > dead (instantly) after do it many many times. lolplayer
    (1)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Catapult View Post
    I can't see this being realistically possible to win until 2.0 when the animation lock problems are dealt with. Bar the occasional fluke, of course.
    This fight won't exist in 2.0
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Quote Originally Posted by Jocko View Post
    This fight won't exist in 2.0
    The quest "A Relic Reborn" will be in version 2.0, therefor Ifrit (Extreme) will be in 2.0, at the very least. I doubt the actual quest line is going to change, including the Ifrit fight part of it.

  4. #4
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    "This fight won't exist in 2.0"

    An assumption with very little foundation. The suspicion that the instanced primal fights will be removed when roaming primal fights are introduced is contradicted by:
    - Relic quest using it and this quest's persistance into 2.0
    - The Linkshell chat in V2.0 screenshots saying to "meet at the Howling Eye."
    - The sheer stupidity of removing easy access to confronting iconic primals in an FF-fan service game (roaming primals will be camped).
    (7)
    Last edited by Catapult; 06-25-2012 at 07:17 PM.

  5. #5
    Quote Originally Posted by Catapult View Post
    "This fight won't exist in 2.0"

    An assumption with very little foundation. The suspicion that the instanced primal fights will be removed when roaming primal fights are introduced is contradicted by:
    - Relic quest using it and this quest's persistance into 2.0
    - The Linkshell chat in V2.0 screenshots saying to "meet at the Howling Eye."
    - The sheer stupidity of removing easy access to confronting iconic primals in an FF-fan service game (roaming primals will be camped).
    Or the very fact that Yoshi himself said they will exist in other means (open world/roaming) so we can already say that unless they treat Ifrit Extreme in the light of Abyssea Avatars of 'Tuning Fork of (Element)' style situations, it will be open/roaming as well.
    (0)

  6. #6
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    A few things to note

    That "smoke bomb" ability seems to only affect the player that has hate after Ifrit landing, and only for a short duration.

    Jump definitely reset hate, the MNK was green prior to jump, he also landed in the center, not back on the tank as usual.

    Hellfire seems to do more damage the closer you are (judging from the position of the dead bodies right after it).
    How do I think this? By comparing buffs/position/hp/native job defense between Cat Food and Aisya before HF, and the hp of Aisya after HF. I will not lie; I cannot tell you what foods they ate, however, based on the above information I strongly believe distance matters. All speculation, though.

    Jump "safe spots" didn't appear to change, but even if they did its not too had to avoid.

    Suggestions

    Tank: Have a JA ready to grab Ifrit out of the jump and no actions by any other party members until then.

    White Mage: Pray.
    (2)
    Last edited by Jekyll; 06-24-2012 at 08:13 AM.

  7. #7
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Ifrit always had 4 pillars and you cannot tell from 1 video that hellfire does more dmg the closer you are to ifrit. In fact I doubt that is a mechanic they would implement in a BC. Some people merely died because they weren't healed up properly nor had buffs to mitigate damage. Don't jump to wild conclusions please.
    (0)
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  8. #8
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by GreyJorildyn View Post
    Ifrit always had 4 pillars and you cannot tell from 1 video that hellfire does more dmg the closer you are to ifrit. In fact I doubt that is a mechanic they would implement in a BC. Some people merely died because they weren't healed up properly nor had buffs to mitigate damage. Don't jump to wild conclusions please.
    Hence the word "seems". Let's not "jump to wild conclusions" on a sentence that starts with "seems". And yeah, 4 pillars, not sure what I was smoking.
    (2)

  9. #9
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Just to chime in, the new "powder bomb"/"smoke bomb" attack people are referring to is called 熱風 (neppuu) in Japanese. Directly translated, it means "hot wind", though I seriously doubt that that's the English version name, as (like many direct translations from Japanese to English) it sounds pretty bad. I wouldn't be surprised if they called it something like "searing wind", however. We'll just have to see.

    Oh, but it won't be me in there finding out, however. Somebody else can do that.
    I've got a loooooong way to go before I get there. A loooooong way.
    (2)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rane View Post
    Just to chime in, the new "powder bomb"/"smoke bomb" attack people are referring to is called 熱風 (neppuu) in Japanese. Directly translated, it means "hot wind", though I seriously doubt that that's the English version name, as (like many direct translations from Japanese to English) it sounds pretty bad. I wouldn't be surprised if they called it something like "searing wind", however. We'll just have to see.

    Oh, but it won't be me in there finding out, however. Somebody else can do that.
    I've got a loooooong way to go before I get there. A loooooong way.
    It just looks like a Sear focused on a target.
    (0)

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