Shhhh. Don't bring SE's attention back to SAM. You never know what they might take next. Any situation that involves SE changing a class is pretty much making a wish on a monkey's paw -- you may get your wish, but it always comes with a price.
Shhhh. Don't bring SE's attention back to SAM. You never know what they might take next. Any situation that involves SE changing a class is pretty much making a wish on a monkey's paw -- you may get your wish, but it always comes with a price.





Hopefully they merge guren and w/e the single target skill and shoha and shoha 2 into one skill. No reason for them to be multiples.
Oh, and removing namakiri and putting midare back to its pre-6.0 potencies would be nice.




It would be really cool if the game was coded to recognize when there are one or more enemies on your enemy list and change the animation based on that value. I'm actually quite sure they could do that, it would just take a little effort. But that would be a great way to consolidate these kind of skills across the board.
I'm honestly surprised they haven't already consolidated a number of skills. SAM is just one example of a job that could do with a little button consolidation.It would be really cool if the game was coded to recognize when there are one or more enemies on your enemy list and change the animation based on that value. I'm actually quite sure they could do that, it would just take a little effort. But that would be a great way to consolidate these kind of skills across the board.


Or honestly just give every OGCD the 'paladin' treatment like Spirit's Within when it upgrades.It would be really cool if the game was coded to recognize when there are one or more enemies on your enemy list and change the animation based on that value. I'm actually quite sure they could do that, it would just take a little effort. But that would be a great way to consolidate these kind of skills across the board.
450 potency to first target, 60% cleave to the rest.
Best way to clip the ability bloat.





Some other actions would go in the reverse direction, starting out as flat AoEs and then gaining a stronger main target hit. Some other jobs can benefit from this as well.
Another possibility is checking target count on cast: for example, Foul is 600+240n and Xenoglossy is 800...just make the Foul/Xenoglossy action check for two targets; if only one target then do 800 and if more than one target do 600+240n.
Error 3102 Club, Order of the 52nd Hour


Samurai is fine.
Can we not take away cool attacks? I like namikiri.
So... you never actually played sam lol.
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