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Thread: Dragoon Rework

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  1. #1
    Player
    ataren3's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Ataren Delaeris
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'd like to see dragoon sort of go through the life of a dragon if that kind of makes sense. They start off with not great damage but as they go through the fight that damage increases until they're at their "prime", pumping out big damage. Then it wanes down as though the life is ending and begins anew. Like a crescendo of damage. Not really "bursty" but it has a goal to reach for that big damage payoff that's just naturally happening over time.

    Idk you're "channeling the dragon spirit within you and it wants to break free" or something.
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  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Na, dont like this idea. It feels like the monk before his rework at the end of shb.
    Where he was at first slow and became faster after some hits. That Design wasnt so greate (esspecial, because the time Limit was so slow).
    Drg feels like the second fastes meele, with the most straight lined rotation (fastes is the monk, nin feels like he is place 3). But, is weaker in dmg as the other meele.

    I think, that is what it should be. No or little build up to look after. The only things is, to reduce the skill chain again (5 Hits feels a little to much). And make the dragon eye easier.

    Maybe they could have a round around aoe attack (and not all the time a line aoe).
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Petite View Post
    Assuming you’re referring to my proposition, I think you misunderstood.
    Pretty sure it was in reference to...

    Quote Originally Posted by ataren3 View Post
    I'd like to see dragoon sort of go through the life of a dragon if that kind of makes sense. They start off with not great damage but as they go through the fight that damage increases until they're at their "prime", pumping out big damage. Then it wanes down as though the life is ending and begins anew. Like a crescendo of damage. Not really "bursty" but it has a goal to reach for that big damage payoff that's just naturally happening over time.

    Idk you're "channeling the dragon spirit within you and it wants to break free" or something.
    On which note, I agree with Keichi. Slowly ramping dps in excess of the damage-delays we already have now... is not something that has historically (or, especially in XIV) fit a skirmisher like DRG.

    There are some ways in which that could work... somewhat... but I wouldn't want to arbitrarily hamstring DRG's opener just to make that happen, for instance. Instead, maybe... use actual CDs... but with cooldown-reduction per/on certain actions that might accelerate their frequency for that "ramping"/"synergetic" flavor.
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