Results 1 to 10 of 46

Thread: Dragoon Rework

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Another problem of adding GCDs to the rotation (or disconnecting) is that the DoT from CS will fall off several seconds before you can reapply it.

    This would be solved by adjusting the timers of the DoT and Power Surge in some way though.
    Quote Originally Posted by Petite View Post
    Yup exactly. CS’s dot and Power Surge’s durations would need to be adjusted a bit.
    I feel like CT's DoT duration should be increased (largely for cleave purposes) regardless... at least to PS's duration. Since it's being replaced early anyways, its tick potency wouldn't need to be nerfed regardless. It feels like the duration decrease is there solely to incentivize Skill Speed (in a highly awkward and situational way).

    The way I saw it after reading Shurrikhan’s suggestion, it wouldn’t be about forcing PT into the rotation like I initialy envisionned. If the « 0PT, 1PT, 2PT » routes were to be of similar potencies to one another, the whole system would be utilized as a way to give us more flexibility when disconnected from our targets as well as let us influence where, in our GCD rotation, we’d want our buffs to allign.
    On that note, I think you may want/need to actually increase the raw potency loss, since you'll be using PT outside of buffs, but the increased DFD damage would occur under buffs, which would already more than offset the raw potency loss.

    Since the option is supposed to be situational, you'd want to tune it to fall just short of maximum raid buffs' recuperation, especially given that you'll also have the benefit of better GCD sync, too (which may itself be worth some 20-60 effective potency).
    (0)
    Last edited by Shurrikhan; 05-30-2023 at 09:59 AM.

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    921
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I feel like CT's DoT duration should be increased (largely for cleave purposes) regardless... at least to PS's duration. Since it's being replaced early anyways, its tick potency wouldn't need to be nerfed regardless. It feels like the duration decrease is there solely to incentivize Skill Speed (in a highly awkward and situational way).
    Increasing the duration of the DoT with the current design wouldn't change much, since it falls off 1 second before it has to be reapplied in normal circumstances.

    Since DoTs tick every 3 seconds, making it last 27 or 30s wouldn't have any effect, not even in cleave, as you want to switch to the AoE combo the moment you have more than two targets. The only exception could be three targets that are not close and will live long enough but that's extremely niche and possibly doesn't even exist in the game.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Increasing the duration of the DoT with the current design wouldn't change much, since it falls off 1 second before it has to be reapplied in normal circumstances.

    Since DoTs tick every 3 seconds, making it last 27 or 30s wouldn't have any effect, not even in cleave, as you want to switch to the AoE combo the moment you have more than two targets. The only exception could be three targets that are not close and will live long enough but that's extremely niche and possibly doesn't even exist in the game.
    True, without TP and with our AoE potency as high as it is now, it wouldn't do much.

    My point was more that if downtime value were a/the concern, that'd be an easy place to look, as compared to an elaboration upon PT. Any elaboration on a filler GCD should instead be for adjusting... GCD-sync (much like Yaten-Enpi does for SAM). Otherwise, we probably deserve to be constrained to the same downtime efficiency as other melee (which isn't great, and probably needn't be... because we're melee).
    (1)