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Thread: Dragoon Rework

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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Petite View Post
    In my mind, the "2x PT for a Supercharged DfD" was meant to be the optimal route, but I guess I messed up and made the potencies too low.
    It still likely would be, for the simple fact that you could better control what GCDs fall into your 2-minute burst window.

    But are you saying you'd rather have all 3 routes (0PT, 1PT, 2PT) be equal in total potency? That could also be a better option actually.
    Somewhat.

    What came to mind was more of how high-SkS ARR, HW, and early (pre-Lance Mastery buff) StB DRG played (able to squeeze in an extra Full Thrust via delayed PB/HT reapplications in ARR; able to maintain CT cleave across multiple enemies while still getting in LS-Full Thrusts on CD when WT/F&C relative potency was low and LotD duration would otherwise be >21s in early StB; or by cutting out a Dragon GCD that wouldn't ultimately offer an extra Gierskogul in HW)...

    ...or how Shadowbringers SAM had different looping options based on GCD speed (though its BiS 'base' rotation overclocked by 3 GCDs, it could effectively pace itself for 3 GCDs' overclocking or underclocking relative to that BiS rotation) via MKSS not being used on Yukikaze, varying Higanbana between Yuki or Kasha/Gekko drops, and via Yaten-Enpi.

    The latter, especially, was thereby much more able to adapt while still feeling very deliberate.

    Essentially, is there perhaps anything that can be done within/despite our long combo strings that could offer the rotation a bit more nuance and ingenuity that'd also help with perfecting later burst windows' GCD alignment?
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    Last edited by Shurrikhan; 05-27-2023 at 08:15 AM.