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Thread: Dragoon Rework

  1. #31
    Player
    Noox-115's Avatar
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    Jan 2022
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    Character
    Nox Bloodthorn
    World
    Zalera
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    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    Change Nothing.
    Gigachad player I approve this
    (4)

  2. #32
    Player
    DARKWEB's Avatar
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    May 2023
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    Miami, FL
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    Character
    Dark Web
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm still a sprout but I think they could remove Disembowel/Vorpal Thrust, and implement the DoT/Buff into Chaotic Spring/Heaven's Thrust. Also, while it may cause issues with animation lock (maybe not, it really depends on how they implement it), I would personally love if they swapped True Thrust and Raiden Thrust, to Jump and High Jump respectively - whether they want to make these gap closers is up to them, but the option is there). Since Jump and High Jump would be the first weaponskill in the combo, they could add more charges to Spineshatter and make it so that every X amount of Spineshatters grant a Life of the Dragon stack. This would give the job more flavor and possibly more mobility. I also agree that Wheeling Thrust/Fang and Claw can be merged into one button so that it can just transform into the appropriate one. Another personal want of mine is to replace Life Surge into a defensive since Dragoon is the only job that doesn't have one (especially as a melee with animation locks which is crazy). I would prefer it to become Lancet since it's an iconic Dragoon ability. It could even have a secondary effect like grant a certain stat or give a speed boost/cooldown reduction depending on the enemy type it was used on.

    Lastly while completely unrealistic, I thought it would be really cool if they gave us a new Life of the Dragoon super jump that also acted as a defensive (assuming they just don't give us one). Maybe one that worked like Doomfists Meteor Strike (you leap into the air and a ground targeting reticle appears, you have X amount of seconds to choose where to land and deal damage to that area. Full-on I-frames would be way too strong so maybe you take less damage while in the air?) If they did something like this, they could move Stardiver to be usable outside of Life of the Dragon and maybe that would be our source of Life of the Dragon stacks. I know it's a really crazy idea, but every time I see a Dragoon cutscene, they're just chillin in the air until they decide to strike down and I figured that would be a cool way to implement that idea while tying in a defensive into it since we lack one.

    At the end of the day though, I would really like it if we got more Jumps and less grounded, lance-based weaponskills because those are boring and un-Dragoonlike. There are so many references that can be used (even Dissidia Kain would be a great source) and we just don't have them in here. Don't get me wrong, I love the job, I just wish it was more like how it's depicted in the cinematics.
    (0)
    Last edited by DARKWEB; 05-27-2023 at 12:24 AM.

  3. #33
    Player
    Petite's Avatar
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    Jul 2014
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    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aco505 View Post
    As for your suggestions on how to improve SSD and DFD, you say it yourself that it would be too punishing. You cannot tie reactive defensives to damage in this game because then you get a plethora of problems and degenerate gameplay.

    Piercing Talon cannot generate a scale directly per cast, as otherwise we'd again run into degenerate gameplay. The average potency of a DRG's GCD is 363 at level 90 without Power Surge. PT giving a scale would mean that you get 300 + 420 after every two uses of the weaponskill or 360 per GCD, thus making it quite viable to just spam it.
    Reevaluating my previous « Blackest Night » proposition from my last post I think I worked out a much better system.

    If I remember correctly, our rotation drifts forward by two GCDs every 2 minutes. That leaves me with 2 GCDs to work with. That said; what if you could power-up DfD using PT?

    This change would :
    • Give purpose to PT so it can be used in rotation;
    • Flexibility when briefly disconnected from our target as our rotation would be undisturbed;
    • By having all 3 options be of roughly equal potencies we could choose if we want to speed up our GCD rotation (no PT) keep it the same (1 PT) or delay it (2 PT) to adjust to our buffs coming back up.


    Here would be the changes needed to make this system work. Keep in mind, the potencies are roughtly thought up and not mathed out. This is just to expain how the system would work.

    Piercing talon :
    Potency : 255 (increased from 150)
    Grants a stack of Wuthering Flames.
    *New animation please*

    Dragonfire Dive :
    Potency : 300 (unchanged)
    At 1 stack of Wuthering Flames, DfD changes into Charged DfD.

    Charged Dragonfire Dive (CDfD) :
    Potency : 450
    At 2 stacks of Wuthering Flames, changes into Supercharged DfD.
    *CDfD has a new animation and new icon*


    Supercharged Dragonfire Dive (SDfD):
    Potency : 500
    Additional effect : Grants 20 potency of fire-aspected damage to your next 5 weaponskills .
    Consumes all stacks of Wuthering Flames.
    *SDfD has a new animation and new icon*


    I'm pretty satisfied with this proposed system. It's simple, easy, adds flexibility and a bit of decision-making.
    (0)
    Last edited by Petite; 05-27-2023 at 08:46 AM.

  4. #34
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Petite View Post
    ...
    Feels just a tiny bit gimmicky, but I like the result (able to correct/delay up to 2 GCD per 2 minutes at a cost of 5|10 potency).

    The largest change here is honestly just the ppgcd increase to 250 base. DRG's appgcd when including Scale contribution is 405.

    The DFD interaction merely increases Piercing Talon's ppgcd by a further 150, bringing it to 400. 10 potency to correct for 1 GCD over overclocking per minute is quite cheap and would likely make it obligatory after a point.

    I feel like a way, opposite this, to rush the rotation would be a good mirror and could keep this from just becoming the new 'mostly inflexible' rotation alone?
    (0)

  5. #35
    Player
    Petite's Avatar
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    Petite Poutine
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    Exodus
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    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Feels just a tiny bit gimmicky, but I like the result (able to correct/delay up to 2 GCD per 2 minutes at a cost of 5|10 potency).

    The largest change here is honestly just the ppgcd increase to 250 base. DRG's appgcd when including Scale contribution is 405.

    The DFD interaction merely increases Piercing Talon's ppgcd by a further 150, bringing it to 400. 10 potency to correct for 1 GCD over overclocking per minute is quite cheap and would likely make it obligatory after a point.

    I feel like a way, opposite this, to rush the rotation would be a good mirror and could keep this from just becoming the new 'mostly inflexible' rotation alone?
    In my mind, the "2x PT for a Supercharged DfD" was meant to be the optimal route, but I guess I messed up and made the potencies too low.

    But are you saying you'd rather have all 3 routes (0PT, 1PT, 2PT) be equal in total potency? That could also be a better option actually. I edited my previous post to reflect that.

    As you said, it would let us decide if we want to speed up or delay our GCD rotation depending on when our buffs are coming back up.
    (0)
    Last edited by Petite; 05-27-2023 at 07:56 AM.

  6. 05-27-2023 07:35 AM

  7. #36
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Petite View Post
    In my mind, the "2x PT for a Supercharged DfD" was meant to be the optimal route, but I guess I messed up and made the potencies too low.
    It still likely would be, for the simple fact that you could better control what GCDs fall into your 2-minute burst window.

    But are you saying you'd rather have all 3 routes (0PT, 1PT, 2PT) be equal in total potency? That could also be a better option actually.
    Somewhat.

    What came to mind was more of how high-SkS ARR, HW, and early (pre-Lance Mastery buff) StB DRG played (able to squeeze in an extra Full Thrust via delayed PB/HT reapplications in ARR; able to maintain CT cleave across multiple enemies while still getting in LS-Full Thrusts on CD when WT/F&C relative potency was low and LotD duration would otherwise be >21s in early StB; or by cutting out a Dragon GCD that wouldn't ultimately offer an extra Gierskogul in HW)...

    ...or how Shadowbringers SAM had different looping options based on GCD speed (though its BiS 'base' rotation overclocked by 3 GCDs, it could effectively pace itself for 3 GCDs' overclocking or underclocking relative to that BiS rotation) via MKSS not being used on Yukikaze, varying Higanbana between Yuki or Kasha/Gekko drops, and via Yaten-Enpi.

    The latter, especially, was thereby much more able to adapt while still feeling very deliberate.

    Essentially, is there perhaps anything that can be done within/despite our long combo strings that could offer the rotation a bit more nuance and ingenuity that'd also help with perfecting later burst windows' GCD alignment?
    (0)
    Last edited by Shurrikhan; 05-27-2023 at 08:15 AM.

  8. #37
    Player
    Aco505's Avatar
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    Dec 2021
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    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Petite View Post
    our rotation drifts forward by two GCDs every 2 minutes. That leaves me with 2 GCDs to work with. That said; what if you could power-up DfD using PT?
    I wouldn't call it drift per se, it's just that the GCD string takes 25s to do, and all CDs are multiples of 30, thus the burst will always start and end at different GCDs. This isn't really an issue, as the gains you obtain from always getting LC/DS up after a Disembowel (best case scenario) are not that substantial.

    The potency increase to PT is probably the biggest boon, as Shurrikhan says. The problem with using PT is that it deals awful damage and causes a delay of the main combo and thus scale generation, which can lead to loss of WWT uses over the fight or drifting them out of buffs.

    Another problem of adding GCDs to the rotation (or disconnecting) is that the DoT from CS will fall off several seconds before you can reapply it.

    Additionally, Power Surge is usually refreshed when it has around 7s left, so extra GCDs can put us in situations where the buff falls off at a specific crucial GCD that will be followed by specific oGCDs. This could happen in P2S for example because of Kampeos Harma, even if you did two CS combos in a row.

    This would be solved by adjusting the timers of the DoT and Power Surge in some way though.


    I'm ambivalent about making PT part of the main rotation. I think it's better if its purpose is only to keep the GCD rolling for disconnects but fixed so that it's not that awful. On the other hand, I guess it'd be a bit flavorful since we'll be throwing our spear more?

    I'd prefer it if it was our main combo doing the job of powering up stuff as it'd be more integrated and organic to the overall rotation, but perhaps that's just my personal opinion.
    (0)

  9. #38
    Player
    Petite's Avatar
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    Petite Poutine
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    Exodus
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    Scholar Lv 90
    Quote Originally Posted by Aco505 View Post
    Another problem of adding GCDs to the rotation (or disconnecting) is that the DoT from CS will fall off several seconds before you can reapply it.

    Additionally, Power Surge is usually refreshed when it has around 7s left, so extra GCDs can put us in situations where the buff falls off at a specific crucial GCD that will be followed by specific oGCDs.
    This would be solved by adjusting the timers of the DoT and Power Surge in some way though.
    Yup exactly. CS’s dot and Power Surge’s durations would need to be adjusted a bit.

    Quote Originally Posted by Aco505 View Post
    I'm ambivalent about making PT part of the main rotation. I think it's better if its purpose is only to keep the GCD rolling for disconnects but fixed so that it's not that awful. On the other hand, I guess it'd be a bit flavorful since we'll be throwing our spear more?
    The way I saw it after reading Shurrikhan’s suggestion, it wouldn’t be about forcing PT into the rotation like I initialy envisionned. If the « 0PT, 1PT, 2PT » routes were to be of similar potencies to one another, the whole system would be utilized as a way to give us more flexibility when disconnected from our targets as well as let us influence where, in our GCD rotation, we’d want our buffs to allign.

    Example: I’m at Disembowel and my buffs are coming back up in 2 GCD, I could delay my rotation with two PTs. Using the two PTs by themselves would be a dps loss, but they would later buy-back their uses becasue DfD would have become more powerful from the two PT charges I had generated. That way, no damage loss would occur and we'll have gained a better buff starting point. The potencies would need to be adjusted carefully for that system to work as a « flexibility » option and not as the optimal route to follow.
    (0)
    Last edited by Petite; 05-30-2023 at 08:10 AM.

  10. #39
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Another problem of adding GCDs to the rotation (or disconnecting) is that the DoT from CS will fall off several seconds before you can reapply it.

    This would be solved by adjusting the timers of the DoT and Power Surge in some way though.
    Quote Originally Posted by Petite View Post
    Yup exactly. CS’s dot and Power Surge’s durations would need to be adjusted a bit.
    I feel like CT's DoT duration should be increased (largely for cleave purposes) regardless... at least to PS's duration. Since it's being replaced early anyways, its tick potency wouldn't need to be nerfed regardless. It feels like the duration decrease is there solely to incentivize Skill Speed (in a highly awkward and situational way).

    The way I saw it after reading Shurrikhan’s suggestion, it wouldn’t be about forcing PT into the rotation like I initialy envisionned. If the « 0PT, 1PT, 2PT » routes were to be of similar potencies to one another, the whole system would be utilized as a way to give us more flexibility when disconnected from our targets as well as let us influence where, in our GCD rotation, we’d want our buffs to allign.
    On that note, I think you may want/need to actually increase the raw potency loss, since you'll be using PT outside of buffs, but the increased DFD damage would occur under buffs, which would already more than offset the raw potency loss.

    Since the option is supposed to be situational, you'd want to tune it to fall just short of maximum raid buffs' recuperation, especially given that you'll also have the benefit of better GCD sync, too (which may itself be worth some 20-60 effective potency).
    (0)
    Last edited by Shurrikhan; 05-30-2023 at 09:59 AM.

  11. #40
    Player
    Aco505's Avatar
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    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I feel like CT's DoT duration should be increased (largely for cleave purposes) regardless... at least to PS's duration. Since it's being replaced early anyways, its tick potency wouldn't need to be nerfed regardless. It feels like the duration decrease is there solely to incentivize Skill Speed (in a highly awkward and situational way).
    Increasing the duration of the DoT with the current design wouldn't change much, since it falls off 1 second before it has to be reapplied in normal circumstances.

    Since DoTs tick every 3 seconds, making it last 27 or 30s wouldn't have any effect, not even in cleave, as you want to switch to the AoE combo the moment you have more than two targets. The only exception could be three targets that are not close and will live long enough but that's extremely niche and possibly doesn't even exist in the game.
    (0)

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