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Thread: Dragoon Rework

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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    883
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Petite View Post
    A forward EJ would help on Legacy camera controls. Right now, you have to wait for your character to be fully facing backwards for a split second or you risk it jumping sideways. I personally use an EJ macro like the one I use to make sure I jump towards the camera, but macros are clunky.
    I play on legacy too and this is not really an issue unless you need to time extremely tight EJs to keep uptime, which hasn't been a thing even on P4-2S when you could use it before the animation lock reduction to keep full uptime in Act 3.


    Quote Originally Posted by Petite View Post
    Yes of course that's another option. I just don't like SS and even DfD as they are now because they're such weak direct damage oGCDs. They're like filler oGCDs.
    Which is why they need a better purpose, especially DFD. Also animation locks are part of DRG, it's normal that it requires more effort for us to move during bursts.


    Quote Originally Posted by Petite View Post
    Well you admit you'd enjoy having a good opener. And I'm not saying that as a "gotcha". Weighing fun against flavor, I'm pretty sure anyone would pick fun first.

    On another note, I don't agree that having a weak opener has anything to do with job flavor.
    The point is that if we had a normal opener, we wouldn't be as strong as we can be with full resources and our new opener wouldn't be like the reopeners you get in fights like P3S or ultimate phases after downtime because in these we have to press more oGCDs than a normal even-minute window and SE doesn't want that. We'd have one more LotD but oGCDs would be cut somewhere else.

    There's also nothing wrong with having a job (or jobs) in the game that ramp up slowly. MNK is similar: they don't have their strongest hit in their opener or any even-minute window unless they manipulate their blitzes if the encounter allows it.


    Quote Originally Posted by Petite View Post
    Its only real issues to me are that their 2 minute burst is bloated and it suffers from jump/ss/dfd/sd lock-you-in-place clunkiness.
    What you call bloated (number of oGCDs used) and clunkiness is what many veteran DRG mains love. EW DRG is the best it's ever been precisely because of the way you can machine-gun all your oGCDs in burst in a similar way to DRK and GNB and I hope it stays that way.
    (1)
    Last edited by Aco505; 05-25-2023 at 11:32 AM.