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Thread: Dragoon Rework

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  1. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Petite View Post
    A forward EJ would help on Legacy camera controls. Right now, you have to wait for your character to be fully facing backwards for a split second or you risk it jumping sideways. I personally use an EJ macro like the one I use to make sure I jump towards the camera, but macros are clunky.
    Then shouldn't we be pushing for that more universal solution that would help everyone (allowing at least the first actionable step of macros to be properly queued), instead of removing an iconic (if increasingly lackluster) skill just to make room for a duplicating of another we already have but now with /turn camera built into it?

    I just don't like SS and even DfD as they are now because they're such weak direct damage oGCDs. They're like filler oGCDs. It doesn't help that they lock you in place for a split second when using them which makes them feel very clunky when moving.
    Fair, but isn't that essentially because the damage value that would have gone into those skills themselves was siphoned instead into Mirage Dive? The latter makes the DRG iconicly heavy in how much it can bank, sure, but since 200 potency of each Jump (and formerly SSD) now comes in the form of Mirage Dive instead, it's little surprise that they'd feel weak in their own direct damage without their, in turn, siphoning potency from another part of the kit.

    On which note, I'd be happy to have slightly less potency each on Raiden/True, Disembowel, Vorpal, WT, and F&C and move that potency instead to SSD/Jump and, especially, DFD.



    Or, heck, consolidate Jump and SSD, but into a skill that just yeets the DRG up and out of the arena, avoiding most non-targeted, non-raid-wide damage, for survival befitting a job classed just under a tank for its eHP. Once up in the air, your next GCD skill is augmented, dealing additional damage and/or effect (Heavens' Thrust --> Heavensfall for a true nuke; Chaotic Spring --> Chaotic Fount, for an AoE DoT; etc.). Unique, high in utility, smooth to execute upon, and highly interactive.
    (1)
    Last edited by Shurrikhan; 05-25-2023 at 10:03 AM.