It doesn't matter, why do you want a forward EJ to bind when you could just give the job a non-damaging gap closer instead?
If SSD is weak, as you say, then improve it but don't remove it. Our attacks may seem "weak" because we deal 33% more damage during burst as we have two personal buffs and not one like most other jobs.
STD, for instance, deals 750.2 and 824.6 potency in odd and even bursts respectively. Could it be better due to it being a single weave? Yes, but it's no big deal and we definitely don't want it to go higher than base 800 potency as is sometimes suggested here and in the JP forums, where they often ask for it to be like 1000 potency.
I can see the point of the 3rd NAS being weird since it's never in buffs, the question is... is that a problem in itself? I'd rather LotD as a whole interacted more with our other oGCDs or changed our GCDs in some way.
I am not opposed to having all NAS in buffs, but at the same time I wonder if everything has to be based on buffs and the burst. After all, we can't even have better control of WWT usage because our maximum amount of scales is 2, leaving us with only 5 GCDs of margin.
I don't agree that it's a bad take. There's other jobs in similar situations such as BRD and WHM, as well as gauge jobs like RDM, RPR or MCH that don't have all their possible resources in the opener.
I think it's good that we become a very strong job in those situations where we can start a fight with resources, such as the 2nd part of the 4th turn of each savage. When I say "it can feel bad", I'm talking about those who would like to have a proper opener.
Don't get me wrong, I'd like it too (it feels great to execute full reopeners like after the add phase of P3S or in ultimates), but if getting it means that the job stops having this unique feature, then what would be the point?
If DRG copies a system like the one used by RDM/RPR, what would be the difference then besides some flavor?
My point is: I'm skeptical. I'd rather not remove but improve what we have as I have said in other posts.
I cannot fully trust that the job will be changed for the better and fear the rework, because while some reworks may have been well-received by some, others made the job skeletal. Removal of things can easily lead to places we don't want to go (see SAM and SMN).



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