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Thread: Dragoon Rework

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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Petite View Post
    1. Remove Spineshatter Dive. (Elusive Jump is all the mobility we need + Dfd exists + 2 charges is just more bloat + it does very little damage anyway.)

    2. Give Nastrond 3 charges and reduce its CD from 10s to 5s CD so we can weave it every other GCD and get rid of them sooner.

    3. Give us an Eye-generating ability so we can burst on pull and so there's more depth to Gierskogul use.

    4. Make a front flip version of Elusive Jump so we can use and aim it instantly even if only just saves .03 seconds of execution time. RPR already has Hell's Egress and Ingress so I don't see why not.

    These would be my suggestions to make it more dynamic and less bloated/stressful during bursts.
    As a non-dragoon main looking in. Keep spineshatter, but make it do no damage and rename it, think thunderclap from monk. Would satisfy point 4. Likewise rework elusive jump into an actual jump instead of a backflip. So you jump in the air, 'disappear' as your camera pans backwards to the destination, and jump down in the new spot.

    Change nastrond to spend down the LotD gauge, make it a GCD, finish on the super jump. Make it a fun burst ability instead of a 30s paced ability. We already have fast and busy hypercharge (machinist,) and fast and slightly less busy hypercharge (enshroud.) Adding slow and less busy to DRG would be fine in my eyes and functionally is how LotD works anyways. A little bit of structure and speeding up the phase overall would just make it more interesting.

    As for an eye generating ability, just straight up rip out the entire eye system. It's a hat-on-hat system that is as bolted on as literally all of Black Mage is. Just skip the middle man already and make it a proper structure. Needing to high jump into mirage dive to generate eyes only to gierskogul to launch it is just an actually bad system, period.
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  2. #2
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Taranok View Post
    Keep spineshatter, but make it do no damage and rename it, think thunderclap from monk. Would satisfy point 4. Likewise rework elusive jump into an actual jump instead of a backflip. So you jump in the air, 'disappear' as your camera pans backwards to the destination, and jump down in the new spot.

    Change nastrond to spend down the LotD gauge, make it a GCD, finish on the super jump. Make it a fun burst ability instead of a 30s paced ability. We already have fast and busy hypercharge (machinist,) and fast and slightly less busy hypercharge (enshroud.) Adding slow and less busy to DRG would be fine in my eyes and functionally is how LotD works anyways. A little bit of structure and speeding up the phase overall would just make it more interesting.

    As for an eye generating ability, just straight up rip out the entire eye system. It's a hat-on-hat system that is as bolted on as literally all of Black Mage is. Just skip the middle man already and make it a proper structure. Needing to high jump into mirage dive to generate eyes only to gierskogul to launch it is just an actually bad system, period.
    I'm not sure about your 3rd point, but points 1 and 2 would work well if both were implemented. Basically removing Nastrond's CD, giving you 3 charges of it would give you complete control onto how you want to spend them. And removing SS would free up two OGCD spots in our 2min burst so it wouldn't add bloat to the sequence.

    Only caveat is that a damage-less spineshatter would look weird lol. That's why I'm more in favor of a front-version EJ or even 2 charges on EJ. It's such a satisfying ability to use.
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    Last edited by Petite; 05-25-2023 at 07:11 AM.