Quote Originally Posted by ZiraZ View Post
Well at least we got this for 6.4, not exactly sure how I feel about the high jump change, I hope they don't go overboard and turn all jumps purely into animations
30y seems like too much but I'll take it. It'll allow them to design encounters without having to worry about range.

I hope the HJ change is just our position staying in place with everything else untouched. I kinda like having my camera move with me when I use HJ. I wonder if their code allows for that? Hopefully it's not some kind of shade or illusion attacking...