- I definitely agree with Spinshatter and Dragonfire dive, maybe make a 3 stack gauge that they interact with. Spineshatter gives you 1 stack and Dragonfire gives you 2, and when the gauge fills it turned Dragonfire Dive into a stronger jump (Dragon Inferno Dive, if we’re giving it a name lol). Also I think lowering Dragonfire Dive to 60 sec cooldown wouldn’t be too crazy of an ask at this point

- I’m not so sure I agree with making Dragon Sight an upgrade, although it would be less to deal, I think should just be a party buff. The DRG still gets 10% and everyone else get 5% (although I imagine it probably be lowered to like 2/3%). I do like your Battle Liteny idea too with DRG getting the bigger buff

- I’ve always thought that Life of the Dragon should give an over all damage buff of 5% but it would also be cool if all our GCDs changed to an upgraded state. (Ex: Azure Raiden Thrust > Azure Voroal Thrust > Azure Heavens Thrust etc.). I think either or would be cool, just something to make the form feel more powerful.

- honestly I think Fang and Claw and Wheeling Thrust should be separate again. Fang and Claw should have higher potency(380 normal/ 420 flank maybe) and Wheeling Thrust should add a short but slightly stronger DoT if you hit the rear (60 potency for 8/10 sec). Also I think they should be one button as in when you do Heaven’s Thrust combo, Fang and Claw appears and so on

- I definitely agree with Stardiver, it’s crazy how every other DPS has an 1000 potency move or move the does 750/800 potency but also has a combo to it. I think if they aren’t gonna buff it we should at least get 2 uses during LoTD

I’ve definitely wanted a transformation type system for DRG since Heavensward, but now that reaper has I definitely think it’s time to let that ship sail. I think a lot of these changes would DRG unique and fun, let’s SE is reading the forums