Quote Originally Posted by Shurrikhan View Post
This I don't quite understand.
I simply don't want LotD to be a copy of Enshroud because the two are not the same. I'd rather they made the LotD timer matter by having the state modify our kit in some way.

The GSK drift should be fixed but it's not gamebreaking and is an annoyance in full uptime scenarios (mostly when fights take longer than 8:30 minutes). If BL's duration is increased to 20s for the DRG, GSK drift will be less of a problem.

If they can't fix the way it works directly, then I can only see a solution if GSK had no CD but could only be used with two eyes. This has other implications so I won't dwell too much on it.

Quote Originally Posted by Shurrikhan View Post
then you start ending up with WWT feeling even less of a rhythmic attack.
WWT is meant to be a flexible oGCD but it's not in practice, as right now you only have 12.5s at 2.5 GCD to use it and it takes a whole 25s to get two scales. With this change, the threshold to avoid overcapping also moves to 25s, thus allowing for more flexibility. The amount of WWT uses per minute doesn't change in any way.

Quote Originally Posted by Shurrikhan View Post
If there's to be no advantage in holding LotD beyond 3 NAS and STD, just drop it after those skills so we can Geirskogul on time (or at the very least reduce the duration of LotD by a half-second)
Moving the timer can have consequences when optimizing fights and doing double Life windows back to back, which is why it's probably best not to touch that.

Quote Originally Posted by Shurrikhan View Post
True Thrust and Doom Spike still existing just seems like an opener tax
The job is already taxed enough in normal encounters by having no opener (and at the same time very good in encounters where you can hold resources, which is also part of its uniqueness despite the fact that it does feel bad to have an opener without your gauges).

As it's a difference of 50 potency between TT and RT and is mostly an OCD thing of mine since I dislike TT's animation compared to RT's, they should just replace them. Everything works the same, it's just the buff of Draconian Fire granting the scale and not the weaponskills on their own.

Granting scales with the 5th positional can be good for the opener, but then it can put some WWTs out of buffs in specific burst windows unless the 3 scale solution is implemented.

Quote Originally Posted by Shurrikhan View Post
having your dragon skills simply buff the nearest party Damage Dealer for the remaining duration on Dragon Sight
Just remove the partner buff entirely and give the damage to the DRG. I'd personally prefer if the job was less supportive and BL is already one of the strongest buffs due to how much potential damage it can bring to specific compositions, but taking away the DS partner buff would also mean that you don't have to rely that much on having a specific melee to be buffed whereas BL is more equal in how much contribution anyone can provide in it.

That said, if the tether returned, I'd be happy to keep the ability as is.