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Thread: Dragoon Rework

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  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Change Nothing.
    (9)

  2. #2
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    Change Nothing.
    Gigachad player I approve this
    (4)

  3. #3
    Player
    DARKWEB's Avatar
    Join Date
    May 2023
    Location
    Miami, FL
    Posts
    1
    Character
    Dark Web
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm still a sprout but I think they could remove Disembowel/Vorpal Thrust, and implement the DoT/Buff into Chaotic Spring/Heaven's Thrust. Also, while it may cause issues with animation lock (maybe not, it really depends on how they implement it), I would personally love if they swapped True Thrust and Raiden Thrust, to Jump and High Jump respectively - whether they want to make these gap closers is up to them, but the option is there). Since Jump and High Jump would be the first weaponskill in the combo, they could add more charges to Spineshatter and make it so that every X amount of Spineshatters grant a Life of the Dragon stack. This would give the job more flavor and possibly more mobility. I also agree that Wheeling Thrust/Fang and Claw can be merged into one button so that it can just transform into the appropriate one. Another personal want of mine is to replace Life Surge into a defensive since Dragoon is the only job that doesn't have one (especially as a melee with animation locks which is crazy). I would prefer it to become Lancet since it's an iconic Dragoon ability. It could even have a secondary effect like grant a certain stat or give a speed boost/cooldown reduction depending on the enemy type it was used on.

    Lastly while completely unrealistic, I thought it would be really cool if they gave us a new Life of the Dragoon super jump that also acted as a defensive (assuming they just don't give us one). Maybe one that worked like Doomfists Meteor Strike (you leap into the air and a ground targeting reticle appears, you have X amount of seconds to choose where to land and deal damage to that area. Full-on I-frames would be way too strong so maybe you take less damage while in the air?) If they did something like this, they could move Stardiver to be usable outside of Life of the Dragon and maybe that would be our source of Life of the Dragon stacks. I know it's a really crazy idea, but every time I see a Dragoon cutscene, they're just chillin in the air until they decide to strike down and I figured that would be a cool way to implement that idea while tying in a defensive into it since we lack one.

    At the end of the day though, I would really like it if we got more Jumps and less grounded, lance-based weaponskills because those are boring and un-Dragoonlike. There are so many references that can be used (even Dissidia Kain would be a great source) and we just don't have them in here. Don't get me wrong, I love the job, I just wish it was more like how it's depicted in the cinematics.
    (0)
    Last edited by DARKWEB; 05-27-2023 at 12:24 AM.