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Thread: Dragoon Rework

  1. #1
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100

    Dragoon Rework

    Hey Friends it’s crazy to think that we’ve been in Endwalker for a year and a half, time sure does fly. I got to think thinking about the DRG rework again I’m not even sure what the could change, the job has been pretty consistent (I’ve been playing since stormblood). So maybe this time we’ll get Heart of Man(the transformation Nidhogg used in the trial), some of the jumps we see Estinien use, or maybe even some dragon spells like Ahk Morn. Whatever they decide to do I hope think they some notes from SMN, in terms of keeping with the job fantasy, but I don’t want it to super easy either. I decently confident the dev will give us something that’s fun for most of us, but part me can’t help but worry. I would hate leave behind my 1st/favorite job.

    Thank you for reading, here’s to a new and fun Dragoon! Take care
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    GCD Jump actions. I can smell them.

    Bless Primal Rend for this genius idea.
    (3)

  3. #3
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    98
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    Merge dragons sight/battle litany

    Merge life surge/lance charge.

    Give us a gcd super like the PvP limit break, boss mechanics be damned I wanna play an actual dragoon.
    (1)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Change Nothing.
    (9)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,962
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Don't worry. Leaving behind your butchered job happens eventually, and it leaves scars that will last for many expansions.
    (8)

  6. #6
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    I've posted it before but these are my ideas . Give Spinshatter Dive/Piercing Talon/Elusive jump its own combo , make Dragonfire Dive an Aoe Variant to Mirage Dive and make Dragonsight like Dance Partner and let it proc with BL & LC .
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    GCD Jump actions. I can smell them.

    Bless Primal Rend for this genius idea.
    Actions? As in including our Dives? ...

    RIP gap-closing in any responsive manner, then. >.>

    Quote Originally Posted by Ilyn View Post
    Give Spinshatter Dive/Piercing Talon/Elusive jump its own combo
    I'm guessing not in that exact order...

    Instead of a "combo", moreover, wouldn't it make more sense to just have Piercing Talon reduce the cooldown of Spineshatter dive by 15 seconds or so, and perhaps for either Dive to reduce the remaining cooldown on Elusive Jump? That provides far more flexibility despite still being able to sufficiently impact each other (since PT is situational and EJ is used less often than its CD).
    make Dragonfire Dive an Aoe Variant to Mirage Dive
    Then it wouldn't actually dive, nor able to hold much power since it'd be available per 30 seconds instead of per 2 minutes...? It'd just be a ranged oGCD attack, and likely as low as 80 potency, given that the ST version is only 200.

    I'd rather not.

    and make Dragonsight like Dance Partner and let it proc with BL & LC.
    I guess I'm fine with this, as long as DRG rDPS isn't tuned around Dragonsight not stacking LC and BL in order to eek more Dragonsight proc duration out of the two. (At which point it becomes a slight reduction to punishment for desyncing the two, rather than forcing DRG to desync from and thereby waste raid buffs' contribution to LC for its full support value.)
    (0)

  8. #8
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Thought DRG's would just be happy with QOL changes. Like increased range and width of all their Line-AoEs. Visual updates of some Jump-impacts actually being Nidhogg levels of earthshattering.
    (0)

  9. #9
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I can think, that it could be similary to the monk.
    That some skills are again behind a other ressource (the only ressources, that the dragoon has, are the two dragon eyes, that comes from his jump, and the two Token, for two times make the rotation completly).

    Or, to break the 5 hit rotation again into two parts. Like to the time of stormblood or hw.

    The only big change i can image and would like is, to make the dragon eye skill easier.
    Let us marking the Partner, like the dancer are doing it. So, that it didnt break the flow of action, by targeting a partner first. Or, by forgotten the partner completly.

    And maybe, give him some aoe in the low lvl area (or have he it now?).
    Most of the ARR dungeon are a pain, without the aoe attacks.
    (0)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I agree with ZiraZ, DRG doesn't need sweeping changes of any kind. That said, there are things that could be improved or changed. Here are some ideas:


    - Actual interaction for Spineshatter Dive and Dragonfire Dive so that their purpose is not only to be pressed on CD during burst. DFD in particular, as a 120s cooldown, needs a boost of some kind, not necessarily potency-wise.
    Do not make DFD the "AoE jump" that shares cooldown with HJ or SSD.

    - Tune GSK in some way so that it doesn't drift. There's a specific amount of drift that the ability has no matter what and it's the only one in our kit to do so due to the inability to queue it during LotD. This should be fixed.

    - The ability to have a maximum of 3 scales while keeping the Wyrmwind Thrust cost at 2 for more flexibility. Also reduce the cooldown of WWT, it makes no sense for it to be 10s.

    - If the Dragon Sight tether is not going to come back, make DS a direct upgrade to Lance Charge. Let's say 15% damage up with a 60s cooldown, numbers can be adjusted as needed for any loss in the 120s burst (LC + DS together with Power Surge gives us a 23% damage increase without counting PS, and I'm not including the DS partner damage). While merging LC and DS might reduce optimization options in fights where the two abilities desync, I don't mind that tradeoff if we get other interesting things in return.

    Also I personally dislike the DNC partner idea. While it will stop reliance on a macro, the issue will then move into having to change targets mid fight if needed, thus forcing an extra bind that isn't really required. I'd rather just make macros more responsive instead.

    - Make Battle Litany last 20s for the DRG at least (party stays at 15s) to make drifting and weaving in 120s bursts less tight. Also increase its radius (and all buffs') to 20y just like BRD's.

    - Having Life of the Dragon windows interact or change GCDs or oGCDs in some way.

    - Keep Stardiver's animation lock but increase the potency slightly (not too much, we don't wanna be reliant on critical chance) to account for it being a single weave. Between 700 or 800 potency should be a good compromise.

    - Allow the 4th and 5th positional to be used in any order.

    - Make the positional in the 5th GCD to have a new animation and perhaps spice up the rotation by for instance providing a gauge like MNK nadi that you have to stack in a certain order to unlock or buff an attack. If WT gives us gauge X and FnC gauge Y, then we could have three combinations such as XX, YY, XY (and perhaps a fourth YX if order mattered although that's probably a lot).

    - More opportunities for Life Surge usage so that it can be applied to more GCDs such as making it work with Chaotic Spring in some way or changing the ability into a weaponskill that direct crits and is on its own GCD like Soul Slice/Sonic Break. It could also give us a scale so that it interacts with other parts of our kit.

    Note: removing Life Surge entirely is a bad idea despite what many people say as it's the only ability in our kit besides WWT that requires some thought and is not pressed on strict cooldown, even if the gains are often not that substantial (such as when using it on the 5th positional under all buffs) and its use is easily mapped in full uptime scenarios.

    - A defensive of some kind, at least a passive 5% damage reduction with a heal popping when low HP or something.

    - Reducing the CD of Elusive Jump to 20s baseline, no need for it to be a lvl 96 trait or something of the sort. BLM shouldn't be the only job getting QoL at lower levels.

    - Slightly increase the width of line attacks, and increase the range of GSK, NAS, WWT and MD to 20y to match our jumps'. Also, GSK should always put us in LotD even if it doesn't deal damage or fix the problem of line attacks missing moving targets.

    - Make Piercing Talon not useless.

    - Return the blue Blood of the Dragon aura when we have one or more dragon eyes.

    - Upgrade Vorpal Thrust's animation.

    - Make Raiden Thrust and Draconian Fury a direct upgrade to True Thrust and Doom Spike. Scales will be granted only by those weaponskills under the effect of Draconian Fire. Basically it all stays the same but we shouldn't keep two weaponskills that we never use after the opener or long periods of downtime.

    - Make low level action learning less painful. We shouldn't get our first AoE weaponskill at level 40 and we certainly shouldn't get Power Surge in AoE at 62. That said, I don't dislike this kind of jankiness myself. It's just part of the little quirks the job has. Also, we should be able to use three NAS at level 70. Having an LotD timer of 20s feels really bad.


    Any amount of ideas from this list would be good. The job has room to grow yet without being pruned.

    What I don't want is to copy systems like Enshroud, something often suggested in these forums. We don't need LotD to become a carbon copy of it with three charge-based uses of NAS and STD ending the Life state. I'd rather keep DRG as unique to itself as possible.
    (2)
    Last edited by Aco505; 05-12-2023 at 09:08 AM.

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