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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100

    Would people play a 'Spellblade/Mystic Knight' themed DPS Job?

    Something along the lines of the Mystic Knight from FF5 or Beatrix from FFIX.

    A swordsman that imbues their weapons with elemental and non-elemental damage to apply elemental status effects, debuffs and deal damage with iconic Final Fantasy abilities like Climhazzard.

    The Spellblade abilities themselves also increase damage based on Elemental weaknesses inflicted by other abilities.

    1. Hitting an enemy with an ice imbue would cause an ice weakness.
    2. Hitting that Ice Weakness with a Fire imbue would deal extra damage and apply a Water Weakness.
    3. Hitting the Water Weakness with a Lightning ability would Shock the enemy and apply a DoT and make them weak to earth ect ect.

    A simple combo that could be expanded apon with OGCD abilities to instantly apply certain weaknesses at the right time, to deal devastating elemental combo attacks.

    Thoughts?
    (7)

  2. #2
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100


    M-Maybe if it had m-my Kaiten I would consider it, mhm
    (6)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I spent years hoping they would add Mystic Knight to the game. Or if not that, Rune Knight. One of the two.
    (7)

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Absimiliard View Post
    I spent years hoping they would add Mystic Knight to the game. Or if not that, Rune Knight. One of the two.
    Same. I’m really hoping it’s one of the new jobs added in 7.0
    (1)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    We've heard a lot about the Corvosi Unyielding Blade, which seems to fit along these lines. You could use Meliadoul's outfit as inspiration for the Artifact set, especially if it used a Scouting base. The biggest difficulty would be finding a suitable weapon (that is ideally visually distinct), given how many variations of swords we have. I think the three possible variations would be dual wielding, a twinblade, or some sort of transforming weapon like a Fusion Sword or Switch Axe. And who knows, perhaps this is our one hope of seeing Runic in the game.

    I'd expect a caster first, of course.
    (2)

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    If they hadn't deliberately and consistently removed all the elemental damage/resistance mechanics that used to exist in FFXIV it would be more likely.
    But as things are now? Not very likely.
    (4)

  7. #7
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I absolutely would, personally. I haven't been vocal about it but it is something I've been wanting for years.

    Quote Originally Posted by MistakeNot View Post
    If they hadn't deliberately and consistently removed all the elemental damage/resistance mechanics that used to exist in FFXIV it would be more likely.
    But as things are now? Not very likely.
    Realistically they could just make everything deal magic damage and have the elements be the core of the job's gameplay identity. (As in, the elements would be enhancing your abilities. Whether it's raw potency, debuffing the enemy and making another element more powerful with said debuff, building towards a much stronger burst potential, etc)
    (1)
    Last edited by Zairava; 05-09-2023 at 07:51 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    Realistically they could just make everything deal magic damage and have the elements be the core of the job's gameplay identity. (As in, the elements would be enhancing your abilities. Whether it's raw potency, debuffing the enemy and making another element more powerful with said debuff, building towards a much stronger burst potential, etc)
    This. Elemental Vulnerability/Resistance mechanics would be a mechanic available to everyone. If it's a mechanic within a single job's kit, it'd be no more reliant on any additional/special gamewide undermechanic than Ninjutsu is.
    (0)

  9. #9
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Depends on the glam...
    (4)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    My previous Mystic Knight suggestion, with some updates:
    Quote Originally Posted by Rongway View Post
    A Disciple of Magic who uses one of the three melee DD gear sets could be easily differentiable from RDM by being the opposite of what a RDM is: a mostly melee DD who occasionally casts ranged spells. And even though elemental damage means nothing mechanically, the various elements can still be present in their attacks by providing various effects similar to how BLM doesn't deal elemental damage but the elements have meaningful effects on their job mechanics and rotation. Bonus points if they actually make significant use of the Water element in their action set because nobody else does.

    In terms of Mystic Knight in particular, one idea would be for them to have a normal 1-2-3 melee combo that does pitiable damage until it's imbued with an element via an oGCD. E.g.,
    • Fire Blade - Melee weaponskills deal (1.2x, 1.8x, 2.4x) damage but cost 10% MP per weaponskill (Addendum: As with BLM, native MP refresh drops to 0 while under Fire Blade. Three full Fire Blade combos should use 90% of MP, leaving MKN with 10% MP.)
    • Blizzard Blade - Melee weaponskills deal 1.0x damage but the next three weaponskills restore 20%,30%,50% MP, respectively. (Edit: the next three weaponskills restore MP. Each restores 20% if used out of combo, step 2 combo bonus restores 30% instead and step 3 combo bonus restores 50%. So you get as little as 60% MP back if you screw up your combo.)
    • Thunder Blade - Melee weaponskill chain deals 1.0x damage but apply a DoT to the target. DoT stacks up to three times, maybe.
    • Drain Blade - Melee weaponskills absorb some of the damage dealt as HP, but some use-limiting criteria needs to be set so this can't be kept up for more than one or two combos.

    Then they would be melee DDs whose rotating elements have the MP bar going up and down in a way that feels very familiar to BLM players. And more powerful, build-up-to-these imbuements like (Burst/Flare/Flood) Blade might be Spells or Weaponskills on their own, imbuing the weapon and performing a finishing strike in one action. (Edit: Flare Blade could be a finisher that uses all MP under Fire Blade, expected to consume the last 10% left over after three weaponkill chains.)
    Example rotation (edits necessary to fit into 60s/120s meta):

    [100% MP] (Spellblade: Fire) >

    Fire Blade > Fira Blade > Firaga Blade > Fire Blade > Fira Blade > Firaga Blade > Fire Blade > Fira Blade > Firaga Blade [10%] > Flare Blade [0%] (Spellblade: Ice) >
    Blizzard Blade [20%] > Blizzara Blade [50%] > Blizzaga Blade [100%] (Spellblade: Fire) >

    Fire Blade > Fira Blade > Firaga Blade > Fire Blade > Fira Blade > Firaga Blade > Fire Blade > Fira Blade > Firaga Blade [10%] > Flare Blade [0%] (Spellblade: Ice) >
    Blizzard Blade [20%] > Blizzara Blade [50%] > Blizzaga Blade [100%] (Spellblade: Lightning) >

    Thunder Blade [DoTx1] > Thundara Blade [DoTx2] > Thundaga Blade [DoTx3] (Repeat from Spellblade: Fire)
    (3)
    Last edited by Rongway; 05-09-2023 at 03:54 PM.

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