I wish all the 30% mitigation skills would have some unique additional effect to them, vengeance gets counter attacks, sentinel used to be 40%, people used to give lots of suggestions for shadow wall to have extra effects. If they’re going to make them unique skills then make them do something unique, otherwise they might aswell just make sentinel a role action.

Passage of arms I kinda wish had some kind of shield swipe mechanic to it, where once you take a hit it turns into an oGCD attack that increases in power the longer you hold it, just to make it dps neutral to hold passage of arms so it can be more than just a button you tap on then drop immediately.

I liked some of the things they brought in with the PLD rework like divine might, but the overall feel of the job I think is much worse for the rework, I enjoyed the physical/magical split on the job where you were basically alternating between 2 rotations. Personally I think they should have kept fight of flight as physical only, made divine might a mechanic that stacks up to 5, you gain 1 stack per atonement, 1 from goring blade and 1 from royal authority, requiescat just giving you a full 5 stacks and unlocking the confiteor combo and made all PLDs oGCDs into non-elemental attacks (so they’re no longer effected by fight or flight). This way you could open with requiescat/confiteor for your opener allowing PLD to get its main burst up front, then go into your physical combo which would allow you to build divine might stacks to go into a magical combo or just use them as you see fit if you have to go out of range.