Quote Originally Posted by dspguy View Post
The fact that come patch day, my non-raiding character will be immediately better than raiding players makes no sense at all. I mean, I appreciate that crafting is worth something, but I'm always surprised when the iLvl of crafted gear is higher than the previous raid gear.
If I may ask, what change might address that?

For instance, would it be better if the new Crafted and Normal gear is simply equal to the Savage gear of the tier prior (existing only as catch-up)? If so, should Savage remain a 30 ilvl jump over the previous tier, or just 20? Etc., etc.?

Quote Originally Posted by Tint View Post
Increase the item level gap between tomestone gear and savage raid gear.

Tomestone gear is a participation reward, there is no reason for it to be that strong. Reduce it to ilvl 610 and the upgraded gear to 620. Then casual players can mix their gear with normal mode raid gear and in the next patch with 24 man raid gear.
Is the goal here to simply make it so that raiders will always retain an ilvl advantage over non-raiders, rather than only for the first 10+ weeks? Would crafted gear likewise be nerfed, in your ideal here?


@Tint, DSPguy: Is there anything that you think might make a positive difference outside of slowing power acquisition or widening the gap between those who do all content and those who do not?