While Rescue may seem generally useful, all it essentially does it help in that one time where saving the tank from dying saves the raid or otherwise boss battle, assuming they don't end up in a situation to do it again. It benefits all if players in these situations just learn the mechanics better rather than continue to have this skill out there as a crutch. The real issue of course though is that it's annoying to have this used on you and be ripped across the field unexpectedly, it's visually jarring. It is not the same as being blown across the field by an enemy, as all players get aoe warnings for those. It is all too often that Rescue is used to grief and sometimes even cause characters to KO unintentionally. Giving players the ability to activate an 'on' skill that blocks Rescue from being used on you would just lead to abuse towards players that use the blocker, so the best course of action is sadly to remove Rescue altogether, because it is used wrong too often- and even when used correctly, doesn't really contribute anything to the game.

S and SS Rank Hunt monsters should be immune to the Provoke skill, to stop ongoing griefing/abuse of people who are currently fighting these marks. This needs to include an immunity to the enmity effect of abilities like Paladin's 'Shield Lob'. While 'Hunt Trains' were originally intended to be a gathering of nice community people hunting marks together, they eventually mutated into a problem whereby 'Hunt Train' communities think that they 'own' all Hunt Marks and go on to grief players who are innocently acting on their own legitimate gameplay right to battle them whenever they happen to find or stumble upon them.

Both of these changes will result in less complaints (workload) submitted to GMs