At MOST I can see lowering the power of limit breaks in Frontlines, but honestly if a global adjustment is made in PvP it will be because of CC.

Frontlines wilk forever suffer from being a 72man mode. Scaling adjustments have to be made for damage not just exploding in your face, the moshpit deathballs are too viable because not enough important objectives force alliances to split up.

The mode is quite honestly miserable and if I had to do it without friends I wouldnt touch it. Having 24 solo monkeys with minimal cohesion is so stupid you might as well make it 8v8v8 again which is way more fun.

The argument about why CC has solo Q only is also complete dogwater considering Feast Training was 4v4 that you could queue in duos with, arguably way more gamechanging than in CC 5v5. It is the main critique many had with 6.1 pvp and for a good reason. The mode is generally fun, but being unable to play with friends is a massive bummer.