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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Nnnnope, not UTC Soukyuu. UNIX timestamp... Which is a measure that says "X seconds have passed since midnight of January 1st 1970".
    I thought that was UTC but looks like it's not.

    There is no reason they would use that though, windows doesn't use it anywhere cause it's not based on UNIX


    Quote Originally Posted by Valmonte View Post
    if its going to strain server response times, why even bring it up?
    It should not put any strain on the server, displaying timestamps in server time is useless, not to mention ridiculous design-wise.
    (1)

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  2. #2
    Player
    Eld_Deran's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Khatus Strophus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    This is a fantastic idea! I do not think it needs to be the time stamp saved on the server. Rather, just use the client time. It's only purpose is to show the log progression to the player. Who said what and when, relative to his/her own time frame (PC or PS3 time).

    There is a chance that the user may change their regional setting or actual clock during play, but this is a very small chance I think. The great majority of users will not be doing this. Just add a note to the release that mention the clock display in the log window is always the user's system time.

    This should have little impact on the client and server load. Allowing the log to save will be a bonus!
    (2)

  3. #3
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Timestamp should definitely be an option.

    In most other MMOs when you toggle the timestamp, it simply applies the change to the incoming text and does not change whatever is already loaded on screen. I believe that should reduce your load problem to some degree.
    (0)
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  4. #4
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    if its going to strain server response times, why even bring it up? id rather the server be strained elsewhere than with something as pointless and mundane as time stamps. Who gives a crap who said what @ what time.

    It adds nothing to the game nor does it add to my level of enjoying the game.
    (0)

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Valmonte View Post
    if its going to strain server response times, why even bring it up? id rather the server be strained elsewhere than with something as pointless and mundane as time stamps. Who gives a crap who said what @ what time.

    It adds nothing to the game nor does it add to my level of enjoying the game.
    Someone asked, JP-side, about it. So since it was answered they translated it for us
    (0)

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Valmonte View Post
    if its going to strain server response times, why even bring it up? id rather the server be strained elsewhere than with something as pointless and mundane as time stamps. Who gives a crap who said what @ what time.

    It adds nothing to the game nor does it add to my level of enjoying the game.
    If they do it right it shouldn't strain anything. We don't need server accurate timestamps, just locally accurate timestamps.

    And second, for anyone who has ever gone afk and received tells, having a frame of reference for the amount of time that has passed since you received the tell and you saw the tell is a pretty handy thing.
    (0)

  7. #7
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Yes, I want timestamps too. I've had so many instances of receiving a /tell while I was AFK, and coming back and having NO idea how long ago it was that I got it.
    (1)

  8. #8
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It would be nice to have.
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Why not just have the client add a timestamp to the log entry on the players PC
    (C:\Users\****\Documents\My Games\FINAL FANTASY XIV\user\0141E71B\log)
    Its really quite simple and doesn't have to have anything to do with the server side of things.

    Have the system always log this data and then players can change the settings to either show or hide the timestamp.
    (0)
    Last edited by Jinko; 06-25-2012 at 09:11 PM.

  10. #10
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I dont see any technical limitations tbh. The time stamp should be client side and using the local time/TZ settings. Servers should have no part in this as it is only a convenience feature and accuracy* is not required.

    If implemented, a check box should be present to show or hide time stamps. It could also be a little button on the chat window to make the show/hide action even faster.

    *accuracy of your system clock.
    (1)
    Last edited by Maxwell; 06-26-2012 at 10:54 AM. Reason: Bad spelling

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