Quote Originally Posted by Absimiliard View Post
In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. They had no staying power at all.
Staying power is something that the game is weak on in many areas, depending on why one plays. Even things like new tribe quests can be done and dusted in a few weeks.

Quote Originally Posted by Thurmnmurmn View Post
I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.

I never insisted you should run it as it is now either so dunno where you got that from.
I very much agree. I for one had a blast playing the dungeon, and I appreciate how its a different type of solo content/lore. The reward system is disappointing, but its something I hope that be improved in time. I like that its a new element that can be built upon over the coming years, so long as SE dose not just ignore it after 7.0.