Quote Originally Posted by Kacho_Nacho View Post
It is much easier to adapt the current system than it is to test every hue, saturation, and brightness combination in every environment and lighting that a character might encounter. Then again, I've been wrong in the past about what a dedicated developer can pull off within a gaming engine.
I believe, and I fully admit I could be wrong, that the engine is already technically capable of it. They'd have to do a fair bit of work regardless, not the least of which being the creation of UI elements that interact with the numbers in the appropriate way, but it should definitely be fully doable. That said, I suspect they will be reworking the engine at some point in the future. It's showing its age. If they were to implement something like this, an engine rework might be the best time.