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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    We can already tell that the stronger the boss will hit, the stronger the damage reduction will be effective for those 3 tanks. They also have benefits to regen after such a hit.
    Because I had a bit of time, I quickly threw together everyone's favourite thing, a graph that shows how effective the mitigations actually are:

    https://www.desmos.com/calculator/ejv2rhttny

    X-axis is Max HP, this is just so that you can compare between different Max HP values, and allows the scaling of TBN
    Y-axis is the damage done after mitigations and heals.
    Black line is Dark, Blue is PLD/GNB (virtually the same graph for each anyway), Orange is Warrior and the Purple line is TBN with a 10% mitigation ontop.

    To use it, set the variable 'D' to whatever damage you want the incoming attack to do, go across the X-axis to the Max HP you want to compare and go up. The lower the line, the more damage you have mitigated/healed.

    This should highlight just how strong Bloodwhetting is compared to the other mitigations. As a comparison, Bloodwhetting and Holy Sheltron will mitigate about the same if the attack does ~216,000 damage.
    (1)

  2. #2
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    Because I had a bit of time, I quickly threw together everyone's favourite thing, a graph that shows how effective the mitigations actually are:

    https://www.desmos.com/calculator/ejv2rhttny

    X-axis is Max HP, this is just so that you can compare between different Max HP values, and allows the scaling of TBN
    Y-axis is the damage done after mitigations and heals.
    Black line is Dark, Blue is PLD/GNB (virtually the same graph for each anyway), Orange is Warrior and the Purple line is TBN with a 10% mitigation ontop.

    To use it, set the variable 'D' to whatever damage you want the incoming attack to do, go across the X-axis to the Max HP you want to compare and go up. The lower the line, the more damage you have mitigated/healed.

    This should highlight just how strong Bloodwhetting is compared to the other mitigations. As a comparison, Bloodwhetting and Holy Sheltron will mitigate about the same if the attack does ~216,000 damage.

    So basically... War is completely busted, while DRK is completely underwhelming even with the 10% mitigation I added on top ? That doesn't feel right

    Based on your graph, the more the incoming damage is, the less TBN is usefull. this clearly show that we have a problem on the DRK mitigation, by a huge margin.

    For 100k damage and 100k HP, based on your graph, we can see that the DRK need to mitigate at least 20k more damage in order to be on the same page. Something like a 20% mitigation tool.

    Again, this is strongly based on the incoming damage. A 25% HP shield could negate damage on a attack, where a %mitigation will not.

    Your graph include even the heal after that, which can be considered like mitigation, allowing time for your healer to top you if needed.

    Thanks to you, we can say that DRK goes stronger as the expansion goes on.... So do the other 3 tanks. Not only the stuff goes up, but the damage as well, and just like that, the problem remains.
    (0)