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Thread: Overtime

  1. #1
    Player
    SweetPete's Avatar
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    Princess- Princess
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    Coeurl
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    Alchemist Lv 100

    Overtime

    Do people not understand how overtime works in pvp?

    Okay so my team had it at 98% and the enemy team had 0. Suddenly we hit overtime and get wiped out. “Don’t ask” anyway, suddenly my team one by one are running in trying to fight 1v5 until they finally reached 98.1 and beat us. Yeah I was frustrated of course because we had the match won. We did have one new person but still.

    So people if you are reading this. If your team have the point pushed further ahead just wait for your entire team to get back up before running in. Just let the enemy team push. It’s not gonna hurt if they get it to 50% . Stop crippling your team by thinking your 1v5 is doing anything else but crippling your team more.

    Stop it. just Stop it.

    Anyone else have any extra tips for fellow WoL’s out there for pvp?
    (0)

  2. #2
    Player
    BRVV's Avatar
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    Quote Originally Posted by SweetPete View Post
    Do people not understand how overtime works in pvp?
    In CC? No a lot don't. After all the quest to unlock the mode just says that you are a champ now after just saying that you need to push the crystal. So every new person is confused about overtime. 10/10 game design
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    SweetPete's Avatar
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    Quote Originally Posted by BRVV View Post
    In CC? No a lot don't. After all the quest to unlock the mode just says that you are a champ now after just saying that you need to push the crystal. So every new person is confused about overtime. 10/10 game design
    SMH… Do better square. Do better.
    (0)

  4. #4
    Player
    Sinstrel's Avatar
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    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Logistics of Overtime:

    If the losing team has a player in the crystal by the end of the 5 minute timer of the match, the game will procede to overtime until there are no more losing team members in the crystal.

    Your teams progress is always indicated in blue.
    Your teams checkpoint progress is always located on the enemies side of the scoreboard. It is very easy to confuse your teams checkpoint progress for the enemy teams checkpoint progress because of this (Great design SquareEnix).

    What this means for winning the game:

    1. If your team has more progress than the enemy team at the start of overtime, your team is the winning team and does not need to be in the crystal at all times. Your team can safely leave the crystal, regroup and return to battle so long as the enemy team does not push the crystal progress .1% beyond your teams furthest progress.

    If your team is the losing team, your team will lose the game once there are no more team members in the crystal.

    2. If your team has reached the 50% check point BEFORE overtime while the enemy team has not yet reached the 50% checkpoint, you are the winning team. If the enemy pushes the crystal to the 50% check point during overtime, your team still does not need to be in the crystal and may safely regroup without losing the game. The enemy team must completely clear the 50% checkpoint AND push progress to 50.1% to win the game.

    If you are the losing team, pushing the crystal to 50% and leaving the crystal will lose you the game. A member must remain in the crystal until progress has reached 50.1%. In this scenario, the game will end while both teams have 50% progress, and you will lose the game because your team failed to surpass the enemy teams progress during your overtime.

    3. If both teams have reached the 50% progress before overtime starts, both teams are considered the winning team. Meaning that either team can leave the crystal during overtime and the game will not end. The winner of the game is determined by the first team to reach 50.1%. This means that if you push the progress to 50% and clear the checkpoint but wipe before you could push 50.1%, the game will carry on and the opposing team must now also clear checkpoint, and break 50.1%.

    Important to note that both teams can push 50% and clear the checkpoint in this scenario and the game will continue on even if no member from either party is in the crystal. The game will only end when either team pushes the crystal to 50.1%. Theoretically the game can continue in overtime for an unlimited amount of time until one team gets too tired to play or gives up (although the longest match I have experienced was 33 minutes).
    (3)

  5. #5
    Player
    Sinstrel's Avatar
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    Sinstrel Muran'khana
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    Some strategies

    1. It is to your advantage to get the crystal to at least 50% before overtime starts. This is because, as above, the enemy team is at a severe handicap if the game procedes into overtime while they are not yet at 50% as they need to always be on the opposite side of the map and inside the crystal.

    2. It is also your advantage if you can prevent the enemy team from getting to 50% before overtime. If both teams get to 50% then you are setting up for a very long overtime match where you have allowed the enemy team the leisure of not having to be in the crystal at all times on the opposite side of their map.

    3. You can push the crystal to 50% and immediately fall back and regroup.

    Clearing the checkpoint gives the enemy team a turbo. If they also reach 50% check point, their checkpoint clear progress will turbo clear and the crystal will then also move at turbo speed. In this scenario, your team could potentially be dominating the entire game then wipe ONCE, and, because of turbo boosted crystal, the enemy team can turbo push past your furthest progress and win before your team can revive (very dumb).

    Falling back to regroup at 50% without clearing the check point sets your team up for the single goal of just not letting the enemy team reach 50%. If they cant reach 50% you automatically win, if they do reach 50% the game is still a draw and the enemy does not get a turbo checkpoint clear, or a turbo speed crystal movement behond 50%.
    (2)
    Last edited by Sinstrel; 05-06-2023 at 10:15 PM.

  6. #6
    Player
    BRVV's Avatar
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    Quote Originally Posted by Sinstrel View Post
    Logistics of Overtime: *snip*
    They are so obvious! /s

    I think the loosing team can be out of the crystal for up to 3 seconds(?) before it registers as a loss
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  7. #7
    Player
    ICountFrom0's Avatar
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    Zedlizvez Mikasch
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    It's starting to look like a winning stratagy is to ignore the crystal until overtime, and then move it 00.1% and win
    (2)

  8. #8
    Player
    Towa-Musa's Avatar
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    Quote Originally Posted by ICountFrom0 View Post
    It's starting to look like a winning stratagy is to ignore the crystal until overtime, and then move it 00.1% and win
    Flawless logic, comrade.
    (0)

  9. #9
    Player
    Sinstrel's Avatar
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    Whether you are serious or not I don't know. But this is also a strategy used, although seldomly, in very high elo, very high coordinated matches. The strategy involves ignoring the crystal for much of the first half of the match and playing extremely aggressive, focusing on killing and greatly staggering the enemy team's revive timers (you can basically farm the spawn platform by using DRK/WAR to pull enemies off the platform as they revive and kill them again). Then falling back to push crystal.

    This makes it very difficult for the enemy team to regroup and forces them to always fight at a (4v5, 3v5, 3v4, 2v4 etc.) disadvantage for the remainder of the game.

    I didnt mention this strat because it is very rarely seen in solo que. But you'll probably see this in the upcoming one sided blow out matches of the FanFest CC tournament.
    (1)

  10. #10
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Quote Originally Posted by SweetPete View Post
    Do people not understand how overtime works in pvp?

    Okay so my team had it at 98% and the enemy team had 0. Suddenly we hit overtime and get wiped out. “Don’t ask” anyway, suddenly my team one by one are running in trying to fight 1v5 until they finally reached 98.1 and beat us. Yeah I was frustrated of course because we had the match won. We did have one new person but still.

    So people if you are reading this. If your team have the point pushed further ahead just wait for your entire team to get back up before running in. Just let the enemy team push. It’s not gonna hurt if they get it to 50% . Stop crippling your team by thinking your 1v5 is doing anything else but crippling your team more.

    Stop it. just Stop it.

    Anyone else have any extra tips for fellow WoL’s out there for pvp?
    Not sure what rank (or casual) you are playing at, but can confirm this happens in crystal as well. Especially in crystal actually, people are too cocky that they forgot long ago what discipline can achieve.
    (2)

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