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Thread: Overtime

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  1. #1
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Whether you are serious or not I don't know. But this is also a strategy used, although seldomly, in very high elo, very high coordinated matches. The strategy involves ignoring the crystal for much of the first half of the match and playing extremely aggressive, focusing on killing and greatly staggering the enemy team's revive timers (you can basically farm the spawn platform by using DRK/WAR to pull enemies off the platform as they revive and kill them again). Then falling back to push crystal.

    This makes it very difficult for the enemy team to regroup and forces them to always fight at a (4v5, 3v5, 3v4, 2v4 etc.) disadvantage for the remainder of the game.

    I didnt mention this strat because it is very rarely seen in solo que. But you'll probably see this in the upcoming one sided blow out matches of the FanFest CC tournament.
    (1)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I don't doubt the idea behind staggering obviously, but the DRK/WAR dragging someone out sounds like bullshit because of the Invulnerability buff players have on their platform. Do the draw-ins really ignore that?
    (0)