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Thread: Overtime

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  1. #5
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Some strategies

    1. It is to your advantage to get the crystal to at least 50% before overtime starts. This is because, as above, the enemy team is at a severe handicap if the game procedes into overtime while they are not yet at 50% as they need to always be on the opposite side of the map and inside the crystal.

    2. It is also your advantage if you can prevent the enemy team from getting to 50% before overtime. If both teams get to 50% then you are setting up for a very long overtime match where you have allowed the enemy team the leisure of not having to be in the crystal at all times on the opposite side of their map.

    3. You can push the crystal to 50% and immediately fall back and regroup.

    Clearing the checkpoint gives the enemy team a turbo. If they also reach 50% check point, their checkpoint clear progress will turbo clear and the crystal will then also move at turbo speed. In this scenario, your team could potentially be dominating the entire game then wipe ONCE, and, because of turbo boosted crystal, the enemy team can turbo push past your furthest progress and win before your team can revive (very dumb).

    Falling back to regroup at 50% without clearing the check point sets your team up for the single goal of just not letting the enemy team reach 50%. If they cant reach 50% you automatically win, if they do reach 50% the game is still a draw and the enemy does not get a turbo checkpoint clear, or a turbo speed crystal movement behond 50%.
    (2)
    Last edited by Sinstrel; 05-06-2023 at 10:15 PM.