Quote Originally Posted by Saraide View Post
I'm gonna respond to the point I feel most strongly about. Criterion has given us dungeon mobs that are actuall threatening (I often joked how the tree mob at the start hits harder then the P7s tree). And still to me those parts were by far the least interesting bits of the dungeon. A combat system like ff14 shines with boss encounters, I'm fine with trash mobs being trash mobs that die quickly because it gives me quicker access to the parts of dungeons I find more fun.
I have the opposite view. I find trash mobs more engaging than the scripted boss encounters. More things can go wrong with trash because they are a little more random. But I respect your idea of fun. We need both modes. I would love to see complex dungeons without bosses. Just lots of interesting trash mobs...perhaps some that ignore tank mechanics and attack high dps players or even the healers.

Honestly, the game has changed to the point where I am not having fun. I dislike the scripted dancing nature of the game, but that is okay. Not every game is for every player.