TO be honest although I played for years when I found myself in the position of not being able to get Crystal Tower done for MSQ on Dynamis I actually googled how to DC travel. I had never done it before then.
/me looks ashamed
It's new, it only released around 6.0 (just before I think)
It's already seeing improvement (at least up to where I am in SB) in queue times since it was brought online, except for alliance raid and maybe normal raid. The DC has a much bigger lower level population and it just hasn't caught up to the endgame yet.
I have to swap to aether dc to get anything done since nobody is queing on dynamis lolI'm on a new world, a level 88 Ninja. In daily roulettes, I queued for the Alliance Raid. It's about 1:30 pm Pacific time now. The longest I have waited for this queue, in the past, has been about 1 1/2 hours. So far, I have been waiting 2 hours and 25 minutes. This is so frustrating.
that's well and fine since it's new that just happened recently!
My average queue for alliance roulette is 5 minutes as a dps.
I've been a MSQ Tourist for this game longer than I've played it seriously, the reason people leave is because finishing the MSQ feels pretty bad. This isn't a jab at the writing or anything no, Im saying the game flat out just sorta dumps you out without telling you what you can actually do in the game now. There is no systems in place that encourage players to keep playing, or even inform them of things they could also do. You'll finish the story, be dumped out at mor dhona with a "TO BE CONTINUED" in the corner of your screen.
This gives you a feeling of finality, as if you beat the game, and then people stop playing because they don't know about the mountains of content, and they cant tell what quests are boring filler, and which ones lead to real content.
It is very common to see people from Dynamis on other data centers searching for a faster queue.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
This sounds reductive to me. Why would the 7.0 changes press various DCs into interacting with each other in any meaningful way? If you're a raider, you'll go where the raiders are, if you're a filthy degenerate, you'll go where those people are, and so on. I don't think it will lighten up in the slightest; there might be a little bit of a burst for 7.0, but it is folly to hink that those players will stick around... UNLESS... 7.0 does something so goddamn cool that they will want to stay. I don't see that happening, to be honest. They more or less perfected their content formula in Shadowbringers.
Come xpac DC travel queues will be abysmal as well as the possibility they'll be taken down for a bit to alleviate log in issues on home servers. Once people see they can queue for duties normally the desire to data travel will decrease significantly in my opinion.
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