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  1. #1
    Player
    Lasten's Avatar
    Join Date
    Feb 2019
    Posts
    38
    Character
    Shar Dae
    World
    Golem
    Main Class
    Paladin Lv 100

    Alliance Raid Queue Too Long

    I'm on a new world, a level 88 Ninja. In daily roulettes, I queued for the Alliance Raid. It's about 1:30 pm Pacific time now. The longest I have waited for this queue, in the past, has been about 1 1/2 hours. So far, I have been waiting 2 hours and 25 minutes. This is so frustrating.
    (4)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,927
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Is your server always this dead?
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    Lasten's Avatar
    Join Date
    Feb 2019
    Posts
    38
    Character
    Shar Dae
    World
    Golem
    Main Class
    Paladin Lv 100

    hasn't been this bad before

    But the 4 new worlds on Dynamis, share their dungeon queues, with 4 worlds, it shouldn't take this long. I'll think twice about creating a new toon on a new world next time I create one.
    (0)

  4. #4
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    A new DC at the end of patch cycle and 130 PST ? Yeah.

    Sometimes even on Primal I get a 30m wait at 11 EST though that doesn't happen too often.

    I'd make sure you check that all your languages are on in your DF settings and have all current raids unlocked for your level. IIRC Nier is being spammed for the event. If none of this works, most likely everyone else is traveling off DC to queue.
    (3)
    Last edited by VirusOnline; 05-05-2023 at 06:15 AM.

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Right now alliance roulette is still slow on Dynamis. I've run into the same thing on my alt. The other queues seem to be much better than they were, but AR is still that slow even in busy times.
    (2)

  6. #6
    Player
    Lasten's Avatar
    Join Date
    Feb 2019
    Posts
    38
    Character
    Shar Dae
    World
    Golem
    Main Class
    Paladin Lv 100

    Yep

    After 3 hours in alliance queue, I left it and started doing the other roulettes. They are so much better. I'll try the Alliance again later and just enjoy TV while waiting.
    (3)

  7. #7
    Player
    Ishe-P's Avatar
    Join Date
    Apr 2022
    Posts
    121
    Character
    Ishe Platinum
    World
    Diabolos
    Main Class
    Dancer Lv 90
    I think SE dramatically overestimated how popular the new DC was going to be. Even when asking players to move for housing and a 1m bonus, the fact that DC travel was possible led players to migrate back to their old DCs to get their regular dailies and other chores done. There was no expectation that the community seeds would germinate and grow, and beyond the fancy-pants gil bonus payout for certain conditions and better housing lotteries, no effort was made to distinguish the DC from any other to keep butts in seats, and so no one is interested in staying put. WHOOPS.

    So this dramatic overestimation, where did it come from? I can only attribute it to Endwalker's release and the HUGE, MAJOR, problems with player queues that people experienced for the first 1-3 months with small thanks to the online MMO gold rush. Now put yourself in SE's clown shoes: You're an engineer, perhaps, and you see servers going down left and right during this period, what would you advise? The obvious solution is to add more servers. Other questions might also arise: should we build a new DC? What are the upper and lower metric limits of whatever we're keeping track of? You don't know for sure if this dramatic population influx as a result of EW's release is here to stay, so you have to make the decision with the data you know. What we see in the real world is that we got an Oceania data center and we got a new NA data center. We, as engineers, are satisfied because at the very least we can accommodate traffic, but the SE beancounters might be concerned because they can see trends like new accounts, resubs, cancellations, etc. They may sound a few alarms to bring those original engineers back to evaluate how to fix a broken DC that might be perceived as a failure. If the players are lucky.

    Fixing the broken DCs is not the solution. I've harped on this and I've harped on this, but they need to figure out different, new ways to make the actual game more engaging for the modern gamer, to KEEP those butts in the seats. In my opinion, the people who joined during the Endwalker gold rush worked through the current formula (which was already showing its age) and got bored at some point along the way, or they saw what the community was doing and noped the f out. Like it or not, this is the situation, and argue with me all you want, but honestly you should look at those people who left and ask 'why did they leave' so you can maybe discover the root cause of why they left and maybe try to help solve the problem. Is it because this game sucks and is boring? Or are there other factors in play like shitty UI, bad social economics, extremely bad mod policy, godawful and memable graphics, shitty community, and so on. Taking all of this stuff into account might show to some why new data centers and communities within this ecosystem will continue to fail. You can't make a new DC if the playerbase isn't there, it will die on the vine.
    (3)

  8. #8
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    1,935
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ishe-P View Post
    I think SE dramatically overestimated how popular the new DC was going to be. Even when asking players to move for housing and a 1m bonus, the fact that DC travel was possible led players to migrate back to their old DCs to get their regular dailies and other chores done. There was no expectation that the community seeds would germinate and grow, and beyond the fancy-pants gil bonus payout for certain conditions and better housing lotteries, no effort was made to distinguish the DC from any other to keep butts in seats, and so no one is interested in staying put. WHOOPS.

    So this dramatic overestimation, where did it come from? I can only attribute it to Endwalker's release and the HUGE, MAJOR, problems with player queues that people experienced for the first 1-3 months with small thanks to the online MMO gold rush. Now put yourself in SE's clown shoes: You're an engineer, perhaps, and you see servers going down left and right during this period, what would you advise? The obvious solution is to add more servers. Other questions might also arise: should we build a new DC? What are the upper and lower metric limits of whatever we're keeping track of? You don't know for sure if this dramatic population influx as a result of EW's release is here to stay, so you have to make the decision with the data you know. What we see in the real world is that we got an Oceania data center and we got a new NA data center. We, as engineers, are satisfied because at the very least we can accommodate traffic, but the SE beancounters might be concerned because they can see trends like new accounts, resubs, cancellations, etc. They may sound a few alarms to bring those original engineers back to evaluate how to fix a broken DC that might be perceived as a failure. If the players are lucky.

    Fixing the broken DCs is not the solution. I've harped on this and I've harped on this, but they need to figure out different, new ways to make the actual game more engaging for the modern gamer, to KEEP those butts in the seats. In my opinion, the people who joined during the Endwalker gold rush worked through the current formula (which was already showing its age) and got bored at some point along the way, or they saw what the community was doing and noped the f out. Like it or not, this is the situation, and argue with me all you want, but honestly you should look at those people who left and ask 'why did they leave' so you can maybe discover the root cause..............
    I don't think they over thought it, there is alot new stuff coming and soon enough 7.0 will go live... it will lighten up.
    (2)

  9. #9
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Lasten View Post
    But the 4 new worlds on Dynamis, share their dungeon queues, with 4 worlds, it shouldn't take this long. I'll think twice about creating a new toon on a new world next time I create one.
    A couple weeks ago on Dynamis during primetime I waited for over 3 hours for Crystal Tower (for MSQ) before I gave up and traveled to Jenova where the queue popped in 15 minutes.

    I believe DYnamis will improve in time but right now for Alliance raids and some trials it is just painful.
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Dynamis' problem is that no one who moved to it for housing stayed for content. So people who started there and don't really understand DC travel get shafted. I still think DC travel was a mistake, for a multitude of reasons.
    (8)

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