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  1. #31
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by UkcsAlias View Post
    The only reason it worked in runescape was because the resource generation itself was limited. Here a mining node can be used by all players without any issue. But in RS, it was first come first serve. And just like WoW, it promotes botting massively. Such system would kill the entire DoL class in this game.

    Yet that system is what drives the economy in runescape. If resources were as infinite as in this game, bots would drive the price of any item to 1. Its only because the gathering nodes in RS had limited supply, that there was a point where adding more bots had no positive income effect anymore. And that simply decided how valuable an item was.

    Dont you remember the 30 bots chasing the trees to cut them down? Initialy you could at least move towards the next node before it spawned (as it was static and the bots only reacted upon its spawn), but at some points the bots also moved ahead. So you barely had any chance to gather anything.

    I dont want that system in FF.

    And even if only the vendor system is taken over, bots will just use this and sell overnight for higher gil values, while during the day prices get pushed down further. A player cannot check a vendor every minute and wait for a 1% gil increase (up to a fixed treshold).

    Runescape was significantly worse in market botting behaviour than what this game is facing now. And while it might appear less of a problem in this game, dont expect any improvements. If a vendor is profitable to sell to, that vendor will be botted to oblivion.
    Actually, yeah I do remember those. And I remember the utter storm that happened when they turned player to player trading back on. And it's a significantly more simple game which makes combating bots difficult. Something to also note is that tree nodes above the basic one has multiple logs before depletion like yew tree in the free to play always hotspots. And then they have fishing spots that just move occasionally and have unlimited fish, yet there's a market for it and the cooked versions.

    The biggest difference is resources generation. Higher skill is faster for the same thing. If you going after something you just unlocked it'll take a lot longer then something you are over leveled for. Mining coal at the unlock level is about one every 15 seconds but at level 70 you are more slowed by getting to node then actually mining the node. In 14 the speed of getting any gathering resource is largely based on traveling time of node to node. This actually helps bot surpass normal players with ease. Also the exp curve is exponential in rs and 14 is mostly flat and linear.
    (0)

  2. #32
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,530
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I disagree, you don't want communities to become over-reliant on the ability to generate Gil from the server, most especially with crafting and gathering. With your proposal, the amount of Gil that you could simply generate from the servers by selling items at 3/4 their price, especially if 'item' in this case refers to the ability to sell gear also.
    (0)

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