Can't believe I just figured out how to reply with a quote. I like the idea of gil mounts, personally. It gives a reason to make a lot of gil and gives the billionaires something to spend it on. There shouldn't be a ton of them, but a few is rather nice.I would have just edited my last comment but I dunno how to edit via mobile.
We already have a surplus of Gil in the game. SE has demonstrated and have also told us that they want to reduce that. We saw that already in effect with leves getting nerfed, tp costs increasing an Gil mounts being added.
Hooray for learning something new!!
As a mount farmer, I agree. But I also just want all the mounts!
In a perfect world you wouldn't run out of mounts to farm. It's like Triple Triad cards. There's too many and they're all pull-your-hair-out frustrating to obtain, but once you do you look at your collection like "Well....now what?"
The only thing this does is drop the value of gil and creating artificial inflation.
And potentially a market for bots.
*cries in Doman Enclave*
embrace the beef chow mein
The only thing in your list that actually requires Gil is a house.Like it or not Valkyrie, gil is mandatory for many activities. Many mounts cost gil, houses cost gil, teleportation cost gil, gear costs gil, raiding costs gill, etc. There are ways around it but for most people gil is necessary. This wouldn't be the most efficient way of making it so why do you think it's a bad idea?
If you want to make mad gil the boat is already over. It was called ARR/HW, when there were maybe like only a few pentamelded omnicrafters on every server who can hack Rath's rotation (which isn't hard but that is already a huge barrier to entry). It was also kind of a pyramid scheme since it relied on crafters selling Ironworks gear or materias to aspiring crafters.....
If you want to make gil now, just pentameld your crafters and craft endgame gear during week 1, and forget about it after.
Last edited by hunkygladiator; 05-05-2023 at 06:37 AM.
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