Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32
  1. #1
    Player
    SomeoneElse's Avatar
    Join Date
    May 2022
    Posts
    16
    Character
    Sachi Onodera
    World
    Adamantoise
    Main Class
    Sage Lv 94

    Crafting Economy Update Request

    I'd like an update to the economy system in FFXIV. Currently, the only profitable way to make gil via crafting and gathering is to use the Market Board. Many materials sell for 1-16 gil and I feel that it is not enough for a base profit when the material costs 200-300 at an NPC. Selling at an NPC should provide enough gil on its own to make it a viable way to make gil, though it should not be as viable as selling on the Market Board or running the various activities like maps and roulettes to prevent killing the player to player economy.

    What I propose is this: If an NPC sells an item/material, you should be able to sell the same item back for 2/3rd of the price they sell for, rounded to the nearest gil. If you sell a high quality item to an NPC, it would be reasonable to sell to the NPC for the same price they charge for it though 3/4th of the price would also be reasonable, again rounded to the nearest gil. There are certain jobs getting left behind in terms of selling due to how the supply and demand is in the game so making a change like this would help those jobs being worthwhile in terms of a financial perspective.

    My suggestion for the profit of gathered materials that are not sold by an NPC would be a price range based on level of material and rarity. Timed materials sell for the most, hidden materials below that and regular materials sell for the base amount. The system in Island Sanctuary would be interesting as a base as well where there is a, from what I understand, randomized simulation of supply and demand.

    The goal of these changes, again, is to provide a base profit that will make it worthwhile economically to gather materials outside of what the player to player economy is offering. This would affect prices on the Market Board by keeping them above a certain price, but the crafters and gatherers aren't relying on it to make a decent profit.
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    We don't need more ways to generate gil.



    This is a bad idea.
    (15)

  3. #3
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    The in game economy is almost entirely player driven. I doubt SE would want to butt into it this far into the games cycle.
    Also there is another way to make gil for crafters via leve quests. But considering SE just nerfed the leve quests from last expansion because it was generating too much gil, I doubt they would want to add more money making methods.
    Personally, I don't think there's any issues with the in game economy.
    (4)

  4. #4
    Player
    SomeoneElse's Avatar
    Join Date
    May 2022
    Posts
    16
    Character
    Sachi Onodera
    World
    Adamantoise
    Main Class
    Sage Lv 94
    Like it or not Valkyrie, gil is mandatory for many activities. Many mounts cost gil, houses cost gil, teleportation cost gil, gear costs gil, raiding costs gill, etc. There are ways around it but for most people gil is necessary. This wouldn't be the most efficient way of making it so why do you think it's a bad idea?
    (1)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SomeoneElse View Post
    Like it or not, gil is mandatory for many activities. Many mounts cost gil, houses cost gil, teleportation cost gil, gear costs gil, raiding costs gill, etc. There are ways around it but for most people gil is necessary. This wouldn't be the most efficient way of making it so why do you think it's a bad idea?
    Because it generates gil from nothing. The player driven economy takes gil from other players and doesn't create new gil.

    What this would do is drive costs through the roof for market board items, as gil is created from nothing when items are npcs.


    It already generates too much. I've gained something like 40 mil in the last year doing nothing but play the game. No market board selling. I have 140 mil and nothing to spend it on because the housing lottery is terrible, teleports cost me nothing because of farmable aetheryte tickets, the gil mounts are hideous, and I can make my own crafted gear when I need to.
    (4)
    Last edited by Valkyrie_Lenneth; 05-05-2023 at 05:53 AM.

  6. #6
    Player
    SomeoneElse's Avatar
    Join Date
    May 2022
    Posts
    16
    Character
    Sachi Onodera
    World
    Adamantoise
    Main Class
    Sage Lv 94
    It would drive some things through the roof depending on how many are supplying. Materia is a good example of something that sells for a decent price naturally and also sells on the Market Board for a good price as well excluding new raid patch days, and there are times where people try to sell for below what NPCs will buy them for. Generating gil for nothing isn't necessarily true though, as you're giving up time to obtain the materials.
    (0)

  7. #7
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    They need a junk NPC that has a box/bag like Materiel Container from GC. It would reduce the amount of stuff on MB.



    To the OP crafting really isn't the way to make gil. Do the challenge log, daily/weekly hunts, maps. If you are trying to use MB to make gil you will probably be disappointed. You are competing with bots, no lifers, and rmt. You can make money but it is way less stressful using all the gil influx methods.
    (1)

  8. #8
    Player
    Jalei's Avatar
    Join Date
    Jun 2021
    Posts
    40
    Character
    Mikayla Blythe
    World
    Alpha
    Main Class
    Alchemist Lv 100
    Sounds like a mighty fine way for botters to easily generate more gil to then sell back to the player base lol. Selling prices are perfectly fine. If players need gil, there are a multitude of ways.
    (9)

  9. #9
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I would have just edited my last comment but I dunno how to edit via mobile.
    We already have a surplus of Gil in the game. SE has demonstrated and have also told us that they want to reduce that. We saw that already in effect with leves getting nerfed, tp costs increasing an Gil mounts being added.
    (0)

  10. #10
    Player
    SomeoneElse's Avatar
    Join Date
    May 2022
    Posts
    16
    Character
    Sachi Onodera
    World
    Adamantoise
    Main Class
    Sage Lv 94
    It's the most profitable way when it comes to time spent but it's not necessarily the most enjoyable way unless you like putting on a Spotify playlist and farming for things. Daily/Weekly hunts are fairly quick and more enjoyable in my opinion but crafting gives a greater ceiling for what you can earn. Market Board being......well...stressful as you put it is a very true thing, sadly. I wish it were different.
    (0)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread