Results 1 to 7 of 7
  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100

    Luring trap got us on 173

    Downside of doing it with friends, we WANT to be the hero and save the group, hard to let the trap just take out the person who hit it.

    Any advice?
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,108
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Advice is to let them die at the higher floors if they take on too many enemies or dangerous enemies. I did this on my recent HoH run. If you do anything such as heal them or attack or be nearby then the rest of your party may die as well.

    In my HoH solo run today I had a lag spike and the game thought I stood in an aoe that I'd run out of and that was it, over. This is how deep dungeons are so just got to try again.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Ideal strat is to sack whoever stood on it asap before anything enrages, but if you really don't like doing that then you'd have to burn a witching or something.
    (2)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,937
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Yep, the only realistic options at those high floors are to either burn a valuable pomander that can kill the spawned enemies quickly or get as far away as possible from whoever stepped on the trap and sacrifice them.

    Trying to fight those enemies the normal way will usually result in one of them living long enough to get it's oneshot ability off and your run is over.
    (2)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,365
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Use a witching or let them die. So long as one person is alive then there's a chance you can continue. No use if everyone rushes in and dies.

    I do it with friends too and I'm the healer and they understand that I'll bring them back so long as I'm still there to. So it's not abandoning them. Just a strategic retreat.
    (0)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,471
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    My advice...


    Pull anything into hallway areas, as there are no traps in the transition areas between rooms, this will give you a safe space wherein to fight monsters.

    When moving between rooms, always stick to the walls / close to the edge, as I think you're less likely to encounter a trap on the edges than if you were to run around as if you can tank/spank everything.

    Have one person be the lead for moving between rooms, and follow shortly behind when you know it is safe to do so. If the person ahead catches a trap, sacrifice them and then raise afterward, assuming you have a job capable of raise. Providing they aren't in your immediate area when they're moving, or provided they aren't in the enmity list, then they should ignore you.
    (0)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,365
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    My advice...
    Pull anything into hallway areas, as there are no traps in the transition areas between rooms, this will give you a safe space wherein to fight monsters.
    Gotta be careful with that with Orthos, though, cause some of those mobs have gigantic line and circle AoEs.
    (0)