I see where you're coming from a little better, thanks.

But, is there any historical evidence of them ever taking our more creative ideas and implementing them?

The only instances I can think of are when they specifically address actions like Living Dead being horrible for the DRK alone and adding more work for healers (after so many years) or when they go back and forth on things like AST's Minor Arcana and Crown Play or DRG's Jumps and Mirage Dive being separate actions or the same action (these changes are stupid, by the way, they should strive instead to give players UI options for these types of decisions. AST used to have an 'undraw' action to unload cards when that made sense to, but could still simply "/statusoff "The Balance" <me>" to right-click the buff or whatever if they wanted). More pertinent to SCH, take pet responsiveness feedback and use it to completely rework the faeries from full pets into intangible ghosts that oGCDs emit from.

I think I wouldn't mention it if I actually understood how the feedback pipeline works (if there even is one). I think there's some community reps that gather and translate feedback to devs, but it's difficult to know, and I worry that it just contributes to an unhelpful cacophony.

I certainly would also like for them to be okay with admitting that they're struggling with ideas if they are, and I'm glad that they've started to include some explanations of their decisions regarding balancing in the Job updates. Unfortunately we don't know for sure if we're going to see 'based on player feedback' decisions if they drastically rework jobs.

I would *really* like for the feedback pipeline to be less opaque, though. I've even seen some English speakers try to post on the Japanese Forums because they're worried their voices aren't heard here.